Hi, Sarah.
Well, as far as math and programming goes it really depends on the 
application or program in question. When it comes to games there is some 
math involved. Some of it is as simple is adding and subtracting 
numbers, and calculating percentages, etc. If you are doing some real 
time game programming then a little knolege of trig helps for getting 
the distance to a target and finding out if your weapon is aimed at the 
target. Fortunately, such formulas are widely published all over the 
place and with some searching and googling you should be able to find 
them somewhere.
Now, if you were planning a real time 3D game engine you would get in to 
some calculous. Especially, if you begin working with physics moddling 
and real life moddles.
Algebra is sort of the basis for programming for example how about 
looking at a variable which holds a number.

x = 5+5;

Well, we know that that equals 10 right? Ok, that is an easy one, but 
lets look at how that might look in a program.

public int AddNumbers(int x, int y)
{
return int z = x + y;
}

Ok, what we have is a function which looks like a very simple algebra 
problem. It adds x to y and returns z which is the sum of x and y. When 
called ht eprogram function might look like this:

// Add two numbers.
int number = AddNumbers(5, 9);

// Now, let's print out the total.
System.WriteLine("[0]", number);

So sometimes programming is as easy as that. Of course, when games are 
concerned it does get quite involved with loading and playing sounds, 
calculating the distance between two objects, writing an AI for computer 
characters, etc...






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