I think I know what you mean.
in older versions of shades of doom sometimes security chips to unlock said
doors were behind said doors which sucked.
At 03:56 p.m. 29/01/2006, you wrote:
>Yes, they will. The reason is that I would have to program in extensive
>rules in order for the game to randomly place objects like keys and doors in
>order to make sure a key wasn't placed further past a door for which it was
>meant to open. Considering there are ten levels in the full version and
>nothing changed in the original, that's the way it will remain.
>
>
>
> _____
>
>From: [email protected] [mailto:[EMAIL PROTECTED] On
>Behalf Of will
>Sent: Saturday, January 28, 2006 2:59 PM
>To: [email protected]
>Subject: audyssey: like the doors
>
>
>
>hey all
>
>I like how the doors work in monty, neat little tricks. now, to avoid those
>spiders ...., smiles
>what do i need to avoid them again?
>apart from jumping, it nifty how i ahve tht ehnag of things
>are there random elements in the game james, or are things always going to
>be positioned in the same place on all the levels?
>regards, will
>
>
>
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