Ok tom, sounds like a handfull.
Just keep plodding along this year even if I do work it will be contract, I 
doubt I will be busy all the time.
However for now and till advisers give me any more news I have no job and 
nothing to do so take as long as you care, I am under no pressure.
At 12:48 a.m. 2/02/2006, you wrote:
>Hi, Shaun.
>Do to the changes in path structure for files, and a completely new 
>voice for the self-voicing as well as some updated sound effects I will 
>be issuing a completely new beta for private and public testers as soon 
>as I complete some things here like writing the 1.0 users guide, adding 
>the nearest starbase and starship to autopilot, and fixing some miner 
>bugs that cropped up in testing.
>However, the main issue is that I have written an updated Sound.dll for 
>the USA Games SDK with better and advanced features, but it is not 
>backward compatible with the one STFC is using so I have to update STFC 
>to use the current engine and not the older release.
>
>
>shaun everiss wrote:
>> tom, on a small note, when is the next patch comming?
>> I have patch2 currently.
>> At 08:36 a.m. 31/01/2006, you wrote:
>>   
>>> USA Games Entertainment
>>>
>>> Update
>>>
>>> 1/30/2006
>>>
>>> Hello gamers,
>>> Many of you have been asking questions of what is the status of Star 
>>> Trek Final Conflict 1.0.  Rather than answering each and every question 
>>> privately I am issuing this update publically so everyone is informed of 
>>> the changes as they currently stand.
>>> In mid December 2005 USA Games released a private beta to our beta 
>>> testers. many bugs were found in the first beta release which are being 
>>> addressed. Many have been addressed while other bugs still remain 
>>> currently. It is however becoming more stable and while we are setting 
>>> no dates we would like to have something ready by spring.
>>> There are many new features in 1.0 as well as many new changes.
>>> Most recently a change was made so that there are now two attack groups 
>>> of enemies. There is an attacking force which must be defeated, and a 
>>> defending force which must be destroyed after the first attack group is 
>>> destroyed.
>>> One of the major changes in the works is we have decided to drop AT&T 
>>> Crystal in favor of using Neovoice Kate as the voice of the ship 
>>> computer and game voice. It is beyond this update to explain all the 
>>> reasons for the change, but we at USA Games are satisfied with the 
>>> results of this change.
>>> In the first release of the 1.0 beta we quickly discovered that the 
>>> keyboard commands and menus were quite sluggish and slow. We have sinced 
>>> improved this, and are continuing to resolve this issue. Great changes 
>>> are being made to improve over all proformence of the game and will take 
>>> sometime to complete.
>>> One of these changes is we are adding a feature to the USA Games 
>>> Sound.dll and STFC to capture all speech files and stop them with a 
>>> single keystroke. This is helpful in cases like a full damage or status 
>>> report, and you would want to stop all speech suddenly.
>>> As you might guess this is a rather lengthy fix/update, and will take 
>>> some time to complete.
>>>
>>> Thomas Ward
>>> Chief developer for USA Games Entertainment
>>> http://www.usagames.us
>>>
>>>
>>>
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