Hey Jim, After some research based on your suggestion, that did the trick. I had to modify the flag call a bit, perhaps because I am importing the speechLib instead of some other .com. I'm not really sure, as I have virtually no experience with .com libraries. But anyhow, it is working fine now. I owe ya one. Many thanks, Che ----- Original Message ----- From: "Jim Kitchen" <[EMAIL PROTECTED]> To: "Che" <[email protected]> Sent: Saturday, February 18, 2006 7:36 AM Subject: Re: audyssey: New Racing game and question for developers
> Hi Che, > > If you use the sapi5 speak command like > Voice.Speak a$, SVSFlagsAsync > a$ being the string of text that you want spoken, your program will > continue on while the text is being spoken. > > HTH and if you need any more help with it, please feel free to ask. > > BFN > > Jim > > Check my web site for my free blind accessible pc dos and windows games. > > [EMAIL PROTECTED] > http://www.kitchensinc.net > 1-440-286-6920 > Chardon Ohio > > [Non-text portions of this message have been removed] > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links <*> To visit your group on the web, go to: http://groups.yahoo.com/group/blindgamers/ <*> To unsubscribe from this group, send an email to: [EMAIL PROTECTED] <*> Your use of Yahoo! Groups is subject to: http://docs.yahoo.com/info/terms/
