You can listen to some sounds in games if you have the proper tools such as 
psound, gold wave, sound forge, and various other sound editors. I can't get 
the ones from bsc, though, or super deekout. I can get the ones from usa, 
gma, mb, and maybe a few others i tried. you might also be able to get the 
ones from raceway assuming that you have a copy if you tried hard 
nough.  ----- Original Message ----- 
From: "Thomas Ward" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, February 20, 2006 9:28 PM
Subject: Re: audyssey: What does raceway sound like?


> Hi, Alex.
> That is usually because the developer has done one of two things. First,
> is the sound is saved as a non-standard format which is read in to the
> game by the game. Second, the game is encrypted/compressed using  a
> piracy tool.
>
> ALEX K wrote:
>> In some games I notice that you can't actually go in and listen to the
>> sounds. For example, in BSC Games, you can't go into the Pipe 2 folder 
>> and
>> listen to all the sounds. The same is true for Super Deekout and monkey
>> Buisness. And, even the Great Toy Robbery from L-works.
>>
>> Alex
>>
>> E-mails are for deleting, not for reading.
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:[EMAIL PROTECTED] On
>> Behalf Of Kristoffer Gustafsson
>> Sent: Monday, February 20, 2006 2:26 AM
>> To: [email protected]
>> Subject: audyssey: What does raceway sound like?
>>
>>
>> Hello gamers!
>> I was wondering if there is any  person around who were a beta tester for
>> raceway.
>>
>> I ordered raceway from esp before it closed and the games were sold to
>> adora. I got a key for that game, but since alchemy is closing there
>> will be
>> no raceway game.
>>
>> So, I thought that when I get no game, at least I can get a description
>> on how it sounds?
>> Also, I have a sound question. How do you know if a sound in a game is
>> copyrighted or something the developer have found on the internet?
>>
>> I've seen the same sounds come up in both mb and super liam.
>>
>> /kristoffer
>> -- 
>>   Kristoffer Gustafsson
>>   [EMAIL PROTECTED]
>>
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