Tom, I find you more open and sensible.
When there is nothing to report you don't post messages saying there is going
to be something soon.
When there is you make damn sure there is before we know there will be.
You also don't say there will be an update in 2 weeks then post back the day
after saying well um there is another bug, well you keep these down to a really
small value.
I wander if being an opensource programmer and seeing linux and raw opensource
software helps you see things differently to those who use commercial software
and do not use much opensource.
For example I probably will run stuff if I make games in visualbasic 7 dotnet
even with the security holes as its just easy.
I always dream of using c++ or something but itsnot in my nature to fiddle
around to long.
If something looks to hard and complicated I give up.
At 05:34 a.m. 26/02/2006, you wrote:
>Hi, Susan.
>As it happens I discussed this very issue with James North a couple of
>nights ago. I asked him why not refund the games and let a developer
>start out fresh. His reply to that was to the effect if he had to refund
>the money and then the games should be completely scrapped.
>James North is in a terrible situation where he took preorders for the
>titles, and now has to either return all that money or come up with the
>games. He has already made it quite clear to everyone he doesn't want
>anything else to do with writing accessible games, and is tired of
>developing them. Yet if he doesn't write them or let someone take over
>he ends up having to pay all that money back, and I understand it could
>be a large sum.
>If USA Games does follow through writing Raceway and Montezuma's Revenge
>then I don't have much to worry about with the issue of refunding the
>games. after all, once people get their product keys all orders are final.
>I know the number one question on this list is, "why are we doing this?"
>Well, there is two primary reasons. First, I have always been interested
>in Montezuma's Revenge and Raceway since I have heard about them. I
>deeply enjoy writing accessible games, and would likely continue weather
>or not I sell them to others or not. James I believe has lost his desire
>to write games for us.
>Second, is I think I could produce them faster than Alchemy.
>For an example, I began writing Final Conflict in July 2004. My very
>first demo hit the net by October 2004. I have continued to put updates
>up as soon as I had them. Now, Final Conflict is basically complete. If
>it wasn't for the security issues and if I had the documentation in
>place I could have version 1.0 ready to go. It's still under two years,
>and if I get it posted before July it will remain so. However, it is
>almost a finished product and it was done in 1.5 years.
>I fully understand James had hard times since closing ESP, and then
>turned raceway over to Adora, reacquired it, and now is turning it over
>to me. I am hoping I can produce the game allot faster than it was
>taking before.
>One reason is that we have a different polacy about games than does
>Alchemy. /We have always put test builds of our titles online as soon as
>we were sure they were stable enough for public use.That sort of allows
>people who want to publicly test the game while it is being programmed.
>Imagine say an early public test release of Raceway in six months or so.
>That would at least let gamers see where USA Games is in the development
>process and show gamers what kind of game we are producing. That is
>better than not knowing the status, and not being able to even play the
>somewhat stable builds.
>Another advantage I have found of doing it this way is I can usually
>find and squash bugs early on. i only wish there were more game
>developers that took this approach. However, I suppose I am different in
>that regard do to the fact I've used Linux software for many years.
>Since most software is public and open source a Linux user can get
>applications from current stable all the way up to the current test
>release. Which I got hooked on that, and figure other gamers probably
>like that to.
>Fortunately, for us Montezuma's Revenge does have an early demo we can
>quickly update and put out until we can decide what exactly to do with
>it. However, the sooner James turns over the source the sooner we can
>begin work. I'm also waiting for Jennifer to rerecord the specific
>Alchemy messages with the USA Games info.
>
>
>
>
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