Phil Vlasak asked me to pass this onto the list, as he cannot currently post, 
so here it is:

Heard about this on the news today but I still can't post to BlindGamers.

Dungeons and Dragons Online: Stormreach, the long
awaited PC MMORPG from developer
Turbine. This game promises to bring the pen-and-paper RPG to life through a
more action oriented gameplay idea along with twists like a "Dungeon Master"
who let's you know what's ahead just like in the classic game.

http://www.turbinegames.com/
new website for DUNGEONS & DRAGONS ONLINE:
http://www.ddo.com/

Dungeons & Dragons Online: Stormreach
written by Jason G.
on Thursday, February 23, 2006

An effervescent world encompasses you. The thrill of life as you adventure
through a seemingly endless expanse of terrain baffles even the most
brilliant
of minds. You find yourself caught in the midst of a key role in possibly
the most important event of your life. You raise your keen dagger as slowly
you
approach your only victim, knowing a successful execution could perhaps
change the tides of war in your favour. You move slowly, quietly, and in a
blink
of an eye it's over.

A large majority of 'hype' factor, as I will call it, has followed D&D
Online: Stormreach since the second it was even thought of. I myself have
been a
member of their
community
for a long time, well over a year at least. I've played Pencil and Paper
(PnP) Dungeons and Dragons (D&D) for about 9 years now, and this is how I
remember
it. That being said, it is definitely not how I see D&D Online: Stormreach.
The highly anticipated game laying claim to the 3.5 rule set from Wizards of
the Coast is in my opinion, a majority hype, and very little follow-through.
It does have a few strong cards, but the true D&D feeling is lost in the
game.
Some of the most crucial aspects of the 3.5 D&D world are missing, so let's
take a look.

The first thing you'll come to in D&D Online: Stormreach is character
creation. This is perhaps one of the biggest parts in any
MMORPG,
and the importance of having great character customization is a must. This,
in my opinion, is one section that D&D Online: Stormreach pulls through.
There
is a vast
array
of options for your character. In a purely physical aspect, the change in
appearance from one halfling to the next is startling, but in a good way.

Initially you will need to choose your race. Following with the 3.5 rule set
the standard races include humans, elves, dwarves, halflings and a new race
known as Warforged. I believe this race to be, the
developer,
Turbine's equivalent to the orc and half-orc that were left out. After
selecting a race, you will then get to alter the specifics. Hair, eye, and
skin colour
and style can all be altered during this phase. It adds a lot of your own
creative side to the game, and gives your character a feel during the game.

Now that you've chosen a race you will need to pick a class. The classes
themselves are covered well in D&D Online: Stormreach. The available classes
are
barbarian, bard, cleric, fighter, paladin, ranger, rogue, sorcerer, and
wizard. Of course there are a few classes left out in this such as monk and
druid,
but both are planned for later on, perhaps in an expansion or
patch,
but not on release. I'll refrain from breaking down the classes as if you've
followed this game, you'll know all about them.

I am inclined to comment about one thing, the rogue. In all my nine years of
playing PnP D&D I played a rogue, every single time. This game was supposed
to have tons of work on the rogue class finally appeasing rogue gamers
everywhere. In my expert opinion, and yes I believe it to be expert based on
my
experience, the rogue is not done justice once again. The essentials of the
class are there, but still it seems to be lacking.

Now that you have a character, welcome to the world. Er, scratch that,
welcome to what would be a world if a world existed of
portals
and taverns, oh and a city. This is my hugest gripe with D&D Online:
Stormreach. The last time I checked, D&D was all about the world your
character lived
in, and how it interacted with its surroundings. Here we find a scripted
world, as I will call it, where all you do is grind out boring quest lines.
I
myself particularly enjoy scenery and travel and the world around me. I
find, however, that during my time playing D&D Online: Stormreach, I did
quests
in places that were of course in the world, but to get there, I merely
walked through a door or
portal.
This bothered me greatly, as I know D&D to be a world immersing game, where
half the battle is playing your cards right around town, or traversing a
path
or cliff to the right area.

Now comes level progression. It's slow; very, very slow. If you are looking
for a game that doesn't take long to attain the highest level, D&D Online:
Stormreach
is definitely not for you. This combined with the real time combat do
however make for an interesting twist in the
MMORPG
world. Left click to block, right click to swing your sword, -4 penalty for
moving around when swinging. It
sounds
fun at first, having full control of your action, but after a while playing
you find out that it pretty much just makes the boring parts of combat even
more boring.

If you had recently planned on playing an archer, you should take into
account that you won't be firing as many arrows as someone swinging their
sword;
this is just how the game was designed. A semi-fun part of combat is playing
a caster and not using the auto targeting. You might think you are aimed at
the enemy but, lo and behold, that fireball goes careening into oblivion.
Fun for a while, annoying in the long run, and I highly doubt to see many
people
use it.

One of the most apparent things I noticed is that after the first few
levels, you say goodbye to solo-ing. If you can't find a competent party or
have a
group of close friends to play this game with, then don't bother. Solo-ing
past level 2 is practically impossible, and results in a lot of wasted time.
Of course this wasn't what Turbine was aiming for, and so I suppose they did
a good job creating what they were going for.

In the end, D&D Online: Stormreach isn't a game I'm going to buy. In fact, I
don't even plan on thinking about it, or referencing it, or even mentioning
it in any D&D session I play again. I'll take my PnP over your
PC
D&D any day. If you don't have an imagination and can't play PnP, that's
cool and to each their own. If you do however possess the X-factor known as
imagination,
and play D&D Online: Stormreach over regular PnP D&D, you are killing your
inner child.

D&D Online Head Start Begins Today

While Dungeons and Dragons Online isn't set to officially launch until the
game ships to stores next week, people who pre-ordered the Turbine MMORPG
can
get a head start via (natch) the D&D Online Head Start program which begins
later today. If you have already beta tested the game you only need to
update
your client to begin plaiying while people who havent't played the beta but
have pre-ordered the game have to download the full client from Turbine.
People
who play the game during the Head Start program get some in-game and
community extras as well. Here is a snip:
Block quote start
When you and your guild play in the Head Start Event you could be
immortalized as founders and inspire future adventurers.All characters that
log into the
game during the Head Start Event will be commemorated by having their name
engraved in an in-game marker and be listed in a special founders section of
the official web site at
http://www.ddo.com
!
Guilds that are created during the Head Start Event and have ten or more
members at the end of the Head Start Event, will gain a special in-game item
for
their characters - a founder's helmet that will grant its wearer an
additional five hit points* (and it looks really cool too!)* Helmet will be
available
as part of a post-launch update.
Guilds that have 25 or more members at the end of the Head Start Event will
be commemorated by having their guild name engraved in an in-game marker and
be listed in a special founders section of the official web site at
http://www.ddo.com
!
Players who preorder and register for the subscriber forums during the Head
Start Event will also be recognized as founders and be honored with a
special
Founder's Forum Title and Forum Avatar
Block quote end


shepherds are the best beasts

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