What about people on laptops? I really don't have a mouse, and I want to
play railracer. Do you think that you could have modes such as desktop and
laptop?
----- Original Message -----
From: "Che" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, March 06, 2006 9:20 AM
Subject: audyssey: RailRacer call for testers
> Ok kids, those of you looking for a fresh game won't have to wait much
> longer.
> Rail Racer will be in beta stage hopefully in a few weeks, and I think
> folks will dig what they hear.
> This is a racing game set in a future when most of the Earth's
> inhabitants
> are blind, and Rail Racing is the primary source of entertainment.
> Using your mouse to control your racer, you will compete on a variety of
> tracks, leaning into the curves, smoothly shifting gears and accelerating
> to
> produce the best lap times.
> Additionally, you will have to disengage your driving wheels and fire
> your
> jump jets to launch your racer over obstacles on the rail. If your jump
> timing is off you will lose precious seconds , or worse, damage your
> racer.
> You will have to monitor your vehicle systems, and pit for repairs and
> fuel as necessary. Your racer computer as well as your pit crew will keep
> you informed about the performance of all systems, as well as your pit
> stop
> needs. For instance, you might decide to forgo repairs and limp through
> the
> race if only a few laps remain to save the repair time in the pits.
> It is all up to you.
> These are the features that are locked down at this point, others,
> including force feedback steering wheel control and keyboard control will
> be
> integrated before full release.
> At this point, the game is in alpha stage, and I need three or four
> testers to see how the driving system works on various computer setups.
> The
> testers will require a mouse to drive.
> If you are interested in being a tester, email me and tell me why you
> would make a good team member of the Rail Racer crew. As well, if any
> developers out there have worked with beta testers in the past and have
> reccomendations for individuals, please let me know.
> I think you are really gonna dig this one. I have spent hours playing
> with the driving system, trying to get my lap times down, and I can tell
> you, it is quite challenging to get into a smooth driving rhythm.
> I will be setting up a new website for the game in the next week, and
> will
> update the list when it is ready for public consumption.
> At this point, I am wide open to suggestions for the game from the
> community, so if you have any ideas you might like to see incorporated,
> let
> us know here on the list. If the concept would add to the fun of the
> game,
> I will try my best to include it. I want this to be a game from one of
> us,
> for all of us.
> I look forward to hearing from you.
> Che Martin - Developer of Rail Racer
> [EMAIL PROTECTED]
>
>
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