Hi,
That would explain why James North was converting Raceway over to VB 
.NET. I have the original VB 6 version, but I noticed he was rewriting 
with VB .NET and DirectX 9. Managed DirectX 9 is known to have better ff 
support, and I suspect that was why he was converting it over. He 
mentioned something about DirectX  8's ff support sucked, and now I know 
why. Grin.


David Lant wrote:
> Hi,
>
> The reason you don't get the FFB, as I don't with the same device, is
> because there is a known bug in DirectX 8.x FFB for single axis 
> devices.  It
> works fine for FFB joysticks, but not wheels.  Bummer.
>
> All the best,
>
> David
>
>
> -----Original Message-----
> From: [email protected] [mailto:[EMAIL PROTECTED] On
> Behalf Of BlindTech of BlindTechs.Net
> Sent: 10 March 2006 07:38
> To: [email protected]
> Subject: Re: audyssey: force feedback not so forceful
>
>
> I don't undestand it. I investigated more and it is not even related 
> to the function, assigned to that button. its button "A" the button 
> on the top right of the mid section of the wheel. there is also a B C 
> X Y and Z but the A is the one that jerks the wheel when pressed. 
> weather it be a horn, a gear shift etc. its odd, very odd and very 
> annoying, because I only got this force feedback wheel for top speed 
> specifically. I was just fine with my topgun joy stick o my ms side 
> winder joy stick with no force feedback but i got this force feedback 
> wheel to feel the game and I'm filling nothing but a jerk or two when 
> pressing A during the game.
>
> also, to note:
> the wheel is tight and stiff before I bring up top speed. once top 
> speed starts, it makes the wheel loose and not streering wheel like. 
> when  I exit top speed the wheel goes back to its tightness. like if 
> the motor inside is intentionally out of a feature or purpose holding 
> it in the center. I'm assuming this is what it is supose to do. so I 
> believe the issue is some where in top speed or the way is is 
> handling the force feedback calls or something. in either case its 
> very disappointing because I was real excited when I brough this home 
> today and now nothing.
> Hope anyone could help.
> and yes, forcefeedback is turned on in the game and on the wheel. and 
> yes the wheel works great and responds well during the game and yes I 
> am sure my ff motor works because as stated when top speed is not 
> loaded the wheel is tight and driving like. and I do feel that little 
> jerk to the right when the letter "A" is press on the wheel.
>
> Gabe Vega
> Certified Technical Support Specialist:A+, Network+
> The BlindTechs Network
> Website: http://blindtechs.net
> Phone (602) 488-9862
>
>
> On Mar 9, 2006, at 11:06 PM, Thomas Ward wrote:
>
> > Hi,
> > You should be getting more effects than just shifting. i notice the
> > effects folder has ff effects for crash, bumping left and right, 
> > gravel,
> > etc...
> >
> >
> >
> > BlindTech of BlindTechs.Net wrote:
> >> is it normal that my ms sidewinder force feedback is stiff and
> >> stering wheel feeling until I start top speed. then it goes loose,
> >> and not so tight. and the only forcefeedback I do get is when
> >> shifting the gear to first and persistantly trying to go past first.
> >> wrecking, bumping other cars, etc no force feedback. any ideas?
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