not being sarcastic here tom, but does this delay it big time. like a
year or what? cause in all honesty I believe the public has been
waiting for raceway like what, about two and a half years now? I am
not blaming you for the initial delays but wow, its just like does
the new delay really surprise us anymore?
Gabe Vega
Certified Technical Support Specialist:A+, Network+
The BlindTechs Network
Website: http://blindtechs.net
Phone (602) 488-9862
On Mar 13, 2006, at 9:12 AM, Thomas Ward wrote:
>
> Hi list,
> this is an informal update to let everyone know what the future plans
> will be for Raceway and Montezuma's Revenge. I realize many of you
> will
> be wanting a copy of one of these games soon, but unfortunately I have
> made some discoveries about the projects that will slow production
> time,
> and has to be addressed. That is why I am informing you all of this
> now
> so there is no surprises down the road.
> When I received the source code for the Montezuma's Revenge and
> Raceway
> engines I at first assumed that I would be able to patch the bugs
> in the
> current engine, create the new levels, and it would be done.
> Unfortunately, James North created a level editor that can only be
> used
> by someone with sight. The levels are drawn with the mouse, and then
> properties are set on those drawn areas. Since I am totally blind I
> have
> no way of actually creating the levels on my own using the original
> engine. The raceway engine has a track editor which is equally
> unusable
> by me.
> There is however a solution to this problem, but it is time
> consuming. I
> can rewrite the engines using a .NET language, include DirectX 9, and
> totally redesign the engines from the ground up to be fully accessible
> by me. Instead of drawing the levels I can hard code the levels and
> items such as walls, gems, doors, etc in to a 2D table called an
> array.
> Then, in my game engine I can scan the array to see if the player is
> near a wall, gem, on a ladder, etc.... That way will be completely
> accessible to me.
> Another issue is the current audio module in the Monty engine is
> causing
> problems with levels loading quickly. Since I am rewriting the engine
> from scratch I will of course use my own type of audio processing
> which
> will avoid this load issue with levels, and hopefully be easier on the
> sound hardware.
> One other good reason to actually do the rewrite is I can add game
> controllers to the Monty engine. That means in the new version you
> could
> use a joystick or game pad to play in addition to the keyboard.
> This is what is going on, and if you have suggestions say them now
> before I actually get the engine written. Smile.
>
>
>
>
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