I totally agree. I ordered the game while I knew it was a risk I took, so now that someone else is taking the blows, I'll leave matters as they are to show my support. Matthys ----- Original Message ----- From: "allan thompson" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, March 22, 2006 11:00 PM Subject: Re: audyssey: An update for Audyssey issue #47
Hello, This is a real eye opener. I just want to say that I fully support USA games, that I have invested at least one hundred dollars in preorder money and will pay more if I have to because I believe in this company and this community. I have said it before, and I will say it again. It all boils down to money. In this case, USA games has stuck it's neck out for this blind game community, taking on the financial obligations and responsibilities for someone else and has trusted this community to be patient just a little while longer as he finally makes these games a reality for us. He trusted you, now please trust him, and support him as he literally works for free for those who preordered to bring you the products you have waited for, so very long now, You waited this long, it won't hurt just to wait a llittle longer. The fact that USA Games is transparent and open about developments should be a sure sign of his commitment to these projects, and to this community. As a side note, I don't really know Tom Ward outside of the list, and I don't work for USA Games. I am just a person like any other on this list. I probably took on more than I can chew, and I don't want to speak for Tom, but this seems like such a no brainer to me, but perhaps the fear of losing money is on peoples minds. I just wouldn't worry. I think that USA games is going to pull thru here and come out with some great games, and perhaps better than could ever be expected. Ok, that is my two cents, Thanks for listening allan Come to me and I will give you rest... Jesus of nazareth 33 AD ----- Original Message ----- From: "Ron Schamerhorn" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Wednesday, March 22, 2006 2:16 PM Subject: audyssey: An update for Audyssey issue #47 > Hello all > > Below is a current update from USA Games. I hope this willl straighten > out the potential confusion in the most recent magazine about the status > of Alchemy's titles. I'm thrilled to see that Tom has stepped forward to > continue work on Raceway & Monty. Not to mention Star Trek Final Conflict > which I've had alot of fun playing. > > Here it is: > > USA Games Entertainment > > Pre-order Product Refunds > > Attention former Alchemy customers, > When USA Games acquired Montezuma's Revenge and Raceway from Alchemy > Game Studios we had fully intended to offer product refunds to anyone > who wanted one. Unfortunately, we had not expected the number of > requests which was submitted to our sales department. The number of > requests and the current amount being asked for in refunds is a major > financial concern for USA Games's owner and developer Thomas Ward and > those who help him run USA Games Entertainment. The current total of > refund requests between the two titles is a substantial amount of money. > As a result we have had to rethink our refund policy. > We are sorry, but as of 3/21/2006 USA Games is now offering store > credits to refunded customers rather than physical cash. With these > credits you will be able to use them towards the purchase of any USA > Games title, Final Conflict, Raceway, or Montezuma's Revenge. If none of > the current titles sound interesting to you simply keep your credits on > file, and use them when a title is developed that you like, and then > apply them to that purchase. This is the only fair way we feel we can > offer you a product refund, and not financially harm our new company in > the process. > Please understand that part of the deal with Alchemy Game Studios was > that none of the money acquired for these titles using pre-orders would > be transfered to USA Games Entertainment. As a result we can't just > refund you the money you paid, and the source of funds would have to > come directly out of our personal incomes. Funds that all of us at USA > Games Entertainment use to feed our families, provide things for our > children, pay the bills, etc. In the end offering store credits instead > seams to be the fairist solution for all involved. > We are truly sorry it must be this way. We would like to offer product > refunds, but are unable to provide them do to the prier reasons given > above. If you have questions about this new policy e-mail us at > [EMAIL PROTECTED] > and we will attempt to answer your questions to the best of our ability. > In addition you can follow the status of all our titles, breaking news, > etc from our web site > http://www.usagames.us. > > Raceway and Montezuma's Revenge > > Attention Raceway and Montezuma's Revenge fans, > We know that there may still be some confusion in the accessible game > community about these two titles so we would like to take a moment to > bring everyone up to speed on current events. > As of late February and early March 2006 USA Games fully acquired the > rights, source code, sounds, and sales records from Alchemy Game Studios > for Montezuma's Revenge and Raceway. We are continuing development on > these two titles, and will bring you more information about them as we > have it. > If you wish to stay informed about the status of either Raceway or > Montezuma's Revenge you can visit > http://www.usagames.us > to get the latest details. > > Montezuma's Revenge > > Hello Montezuma's Revenge fans, > USA Games would like to inform you of what is happening to Montezuma's > Revenge. All hope of playing this game is not lost. In fact, we predict > the game should go in to testing sometime before Christmas 2006 provided > daily life does not interfere with development of the game. We have some > major changes and updates in the works so please read on. > When USA Games acquired the Montezuma's Revenge, (Monty,) game engine > from Alchemy Game Studios it was quickly discovered that the level > editor had to be used by someone with sight. All the levels were drawn > to the screen, and then saved to a map file which was then read in to > the game engine. Since owner and developer of USA Games, (Thomas Ward,) > is totally blind the old level editor was not accessible. So USA Games > has decided to completely rewrite the engine from scratch to make it > fully accessible to the developer as well as add new features, > abilities, and possibly make Montezuma's Revenge a better game. > USA Games has already started work on the new Monty game engine, and > here is a little idea of what you may find in the next release of > Montezuma's Revenge. The new engine should have laptop and desktop key > mappings, USB digital joystick support, stereo and possibly 3D > perspective audio, a new female character, 10 basic temples and 4 bonus > temples, includes Neospeech Kate as the voice of the game, use of the > Microsoft .NET framework, and use of Microsoft DirectX 9.0C. In the end > it is a major rewrite, but perhaps Montezuma's Revenge will be a much > better game for it. > In a weeks time alone we have managed to program most of the menus, and > have written a good portion of the first temple area. We are currently > working on collision detection. Which is a programmers term for how a > game character reacts to encountering items such as walls, acid pits, > doors, keys, gems, gold, and so on. We are committed to doing our best > to have a fast turn around time on this game so have spent lots of extra > time to get a good start on it. > > Final Conflict > > Hello Final Conflict fans, > We have not forgotten you. We realize we have been busy working on our > other two major projects, but there is now a 1.0 beta available for fans > of Final Conflict. The new beta has many changes over Alpha 4.5.1, and > many fans enjoy the new beta. > In version 1.0 beta the Defiant and Sovereign-class starships are back > to stay. The Defiant unlike other starships is able to cloak, become > invisible to enemy starships and starbases, as well as extremely > powerful phasers. In addition you will find that the game uses Neospeech > Kate as the voice of the starships' computer, weapons are fired after > the move command is entered, ability to save custom settings, all new > high-quality realistic Star Trek effects, the introduction of the > Klingons, the enemies are split in to attack and defense groups, and > more. To download a demo see our site at > http://www.usagames.us > and try a copy. > > Editor's note > this update was recieved on March 21 so more accurately informs the > readership of Audyssey. > > Ron Schamerhorn > Audyssey Editor > [EMAIL PROTECTED] > > > [Non-text portions of this message have been removed] > > > > to leave send a blank Email to: [EMAIL PROTECTED] > You can contact the list owners/moderators by Emailing > [EMAIL PROTECTED] > to go nomail send a blank message to: [EMAIL PROTECTED] > change "nomail" to "normal" to resume messages. > Yahoo! Groups Links > > > > > > > to leave send a blank Email to: [EMAIL PROTECTED] You can contact the list owners/moderators by Emailing [EMAIL PROTECTED] to go nomail send a blank message to: [EMAIL PROTECTED] change "nomail" to "normal" to resume messages. Yahoo! Groups Links -- No virus found in this incoming message. Checked by AVG Free Edition. 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