Thank you!

We've had multiple pieces of feedback. A highlight is this blog post by
Construct
<https://www.construct.net/en/blogs/ashleys-blog-2/porting-webgl-shaders-webgpu-1576>.
There's also many <https://github.com/gpuweb/gpuweb/issues/2086> small
<https://github.com/gpuweb/gpuweb/issues/2090> issues
<https://github.com/gpuweb/gpuweb/issues/2094> raised
<https://github.com/gpuweb/gpuweb/issues/2151> in the standard's group (and
a recent, large and very technical piece of feedback
<https://github.com/gpuweb/gpuweb/issues/2229>). There's also a bunch of
developers trying WebGPU in the Matrix channels (IRC, but different) that
ask questions and file issues for the implementations. However it's not
100% clear what website they work on.

On Tue, Nov 2, 2021 at 4:16 PM Chris Harrelson <[email protected]>
wrote:

> LGTM to extend to M101, but one request inline below.
>
> On Tue, Nov 2, 2021 at 6:19 AM Corentin Wallez <[email protected]>
> wrote:
>
>> The origin trial for WebGPU was started in M94 and was scheduled to end
>> in M96. This was later extended to M97 with the shift to 4-week releases.
>> We are asking to extend to M101 so that developers have more time to port
>> their content to WebGPU and provide feedback.
>>
>> Contact [email protected], [email protected],
>> [email protected]
>>
>> Explainerhttps://gpuweb.github.io/gpuweb/explainer/
>>
>> Specificationhttps://gpuweb.github.io/gpuweb/
>>
>> Design docs
>> https://gpuweb.github.io/gpuweb/
>> https://gpuweb.github.io/gpuweb/wgsl/
>> https://gpuweb.github.io/gpuweb/explainer/
>>
>> Summary
>>
>> The WebGPU API is the successor to the WebGL and WebGL 2 graphics APIs
>> for the Web. It will provide modern features such as “GPU compute” as well
>> as lower overhead access to GPU hardware and better, more predictable
>> performance. WebGPU is being developed by the “GPU for the Web” W3C
>> community group.
>>
>>
>> WebGPU is a large and complex API, and it takes time for developers to
>> port existing applications to it, both from WebGL and other 3D graphics
>> APIs. We are getting valuable feedback and bug reports from small projects
>> using WebGPU now that the Origin Trial is in M94, and the Finch live-switch
>> for the GPU process side is at 100% since last week. However, larger
>> projects haven't yet had time to complete ports, and can't provide good
>> feedback yet. Extending the Origin Trial time frame will allow us to
>> receive feedback, address it, and then see if there's further feedback.
>>
>
> Could you share some of the feedback you've received so far on this thread?
>
>
>>
>>
>> Blink componentBlink>WebGPU
>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGPU>
>>
>> Search tagsgpu <https://chromestatus.com/features#tags:gpu>, webgl
>> <https://chromestatus.com/features#tags:webgl>
>>
>> TAG reviewhttps://github.com/w3ctag/design-reviews/issues/626
>>
>> TAG review statusStill pending.
>>
>> Risks
>>
>>
>> Interoperability and Compatibility
>>
>> With positive signals (and at least WIP implementations) from all
>> browsers, the biggest interoperability risk is the surface of the API which
>> is quite large.
>>
>>
>> Gecko: In development (
>> https://hg.mozilla.org/mozilla-central/file/tip/dom/webgpu)
>>
>> WebKit: In development (
>> https://trac.webkit.org/browser/webkit/trunk/Source/WebCore/Modules/webgpu
>> )
>>
>> Web developers: Strongly positive (
>> https://doc.babylonjs.com/extensions/webgpu) Significant interest and
>> positive feedback from the many early adopters (Babylon.js, Earth, TF.js,
>> sokol-gfx, and many many others).
>>
>> Activation
>>
>> WebGPU is not polyfillable on existing APIs and requires hardware support
>> on the system. (software fallback is not implemented yet).
>>
>>
>> Security
>>
>> See detailed security explainer:
>> https://gpuweb.github.io/gpuweb/#malicious-use
>>
>>
>> Goals for experimentation
>>
>> Allow developers to use WebGPU and provide feedback on the API or the
>> shading language. We expect feedback about ergonomics, ease of use and easy
>> of porting existing content to WebGPU, and missing features. As well as
>> many bug reports :) Also help partners evaluate the performance of WebGPU
>> in the wild to figure out areas of the implementation to optimize before
>> launch.
>>
>>
>> Reason this experiment is being extended
>>
>> WebGPU is a large and complex API, and it takes time for developers to
>> port existing applications to it, both from WebGL and other 3D graphics
>> APIs. We are getting valuable feedback and bug reports from small projects
>> using WebGPU now that the Origin Trial is in M94, and the Finch live-switch
>> for the GPU process side is at 100% since last week. However, larger
>> projects haven't yet had time to complete ports, and can't provide good
>> feedback yet. Extending the Origin Trial time frame will allow us to
>> receive feedback, address it, and then see if there's further feedback.
>>
>>
>>
>> Ongoing technical constraints
>>
>> None
>>
>>
>> Debuggability
>>
>> Warnings and errors are exposed via dev tools. Specialized tools for
>> debugging are TBD.
>>
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>> Linux, Chrome OS, Android, and Android WebView)?No
>>
>> This feature will not be available in Origin Trial on: - Android because
>> adding Android support is a lot of engineering that we're scheduling to
>> happen between the Origin Trial and the shipment of WebGPU. - Windows 7 and
>> 8 since they don't have D3D12. Support will be extended to these versions
>> of Windows after the first version of WebGPU is shipped. - Other devices
>> that don't support D3D12/Metal/Vulkan or don't have a GPU with good enough
>> minimum specifications.(maybe) - ARM devices if we don't find time to test
>> on ARM platforms before the Origin Trial starts. The goal is that WebGPU
>> will eventually be supported in hardware on the vast majority of systems on
>> all Blink OSes and have software fallback on the others.
>>
>>
>> Is this feature fully tested by web-platform-tests
>> <https://chromium.googlesource.com/chromium/src/+/master/docs/testing/web_platform_tests.md>
>> ?Yes
>>
>> DevTrial instructions
>> https://github.com/gpuweb/gpuweb/wiki/Implementation-Status#chromium-chrome-edge-etc
>>
>> Flag name--enable-unsafe-webgpu
>>
>> Requires code in //chrome?False
>>
>> Tracking bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156646
>>
>> Launch bughttps://bugs.chromium.org/p/chromium/issues/detail?id=1156661
>>
>> Estimated milestones
>> OriginTrial desktop last 97
>> OriginTrial desktop first 94
>>
>> Link to entry on the Chrome Platform Status
>> https://chromestatus.com/feature/6213121689518080
>>
>> Links to previous Intent discussionsIntent to prototype:
>> https://groups.google.com/a/chromium.org/forum/#!msg/blink-dev/dxqWTSvyhDg/1UDaFD17AQAJ
>> Intent to Experiment:
>> https://groups.google.com/u/1/a/chromium.org/g/blink-dev/c/K4_egTNAvTs
>>
>>
>> This intent message was generated by Chrome Platform Status
>> <https://www.chromestatus.com/>.
>>
>> --
>> You received this message because you are subscribed to the Google Groups
>> "blink-dev" group.
>> To unsubscribe from this group and stop receiving emails from it, send an
>> email to [email protected].
>> To view this discussion on the web visit
>> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNNoEi5YwQPH1s%2B2960Bm9bqWOvMAWPp1C%3DYbXusPw2LSw%40mail.gmail.com
>> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNNoEi5YwQPH1s%2B2960Bm9bqWOvMAWPp1C%3DYbXusPw2LSw%40mail.gmail.com?utm_medium=email&utm_source=footer>
>> .
>>
>

-- 
You received this message because you are subscribed to the Google Groups 
"blink-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAGdfWNO9QuJ5ZJtgY1M5%2B5aoykPEZOy%2B-%2BYr%3D0G5R9mmCJQpRg%40mail.gmail.com.

Reply via email to