Thank you!

On Wed, Nov 29, 2023 at 4:24 PM Yoav Weiss <yoavwe...@chromium.org> wrote:

> Thanks! This seems like an important problem to solve..
>
> On Monday, November 27, 2023 at 10:20:37 PM UTC+1 Christopher Cameron
> wrote:
>
> Contact emailsccame...@chromium.org
>
> ExplainerNone
>
>
> A short (inline?) explainer can help reviewers assess what this looks like
> and how developers may use it.
>
> As is, it's not clear what the API surface for this is.
>

Sure! This adds one new call to the WebGLRenderingContextBase interface
(the base interface for WebGL and WebGL2). That call is

  void drawingBufferStorage(GLenum sizedformat, GLsizei width, GLsizei
height);

This allows the user to change the pixel format (along with the width and
height) of the drawing buffer. This is similar to the existing
renderbufferStorage
<https://source.chromium.org/chromium/chromium/src/+/main:third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.idl;l=601;drc=76de6c12e41b99030fd5413c6f46dabd68862c45>
function, which can be used to change these properties of an explicitly
allocated offscreen buffer.


>
>
> Specificationhttps://github.com/KhronosGroup/WebGL/pull/3222
>
>
> What's preventing the PR from landing?
>

+Ken Russell <k...@google.com> to verify: My understanding is that the PR is
to land after there exists an implementation shipping this.



>
>
>
> Summary
>
> WebGL allows rendering into textures and renderbuffers of many different
> pixel formats (e.g, 8-bit, floating-point, sRGB-encoded, etc). The drawing
> buffer of WebGL (the buffer that is passed to the compositor) is 8-bit by
> default. This feature allows WebGL to configure the pixel format of this
> drawing buffer. This feature enables WebGL developers to: * avoiding an an
> extra copy convert their rendering to the default drawing buffer pixel
> format * draw content that has a more than 8 bits of precision The latter
> feature unlocks several additional applications * very wide color gamut
> content without loss of precision * medical applications which require >8
> bits of precision * high dynamic range applications (when available)
>
>
> Blink componentBlink>WebGL
> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebGL>
>
> TAG reviewNone
>
> TAG review statusNot applicable
>
> Risks
>
>
> Interoperability and Compatibility
>
> None.
>
>
> *Gecko*: Positive Feature authored by Mozilla.
>
> *WebKit*: No signal (https://github.com/WebKit/
> standards-positions/issues/278)
>
> *Web developers*: Positive Positive feedback from several high profile
> web developers - 3D engines that use physically based rendering - image
> editing formats (especially for HDR) - medical imaging applications (which
> require >8 bit precision)
>
> *Other signals*: This feature's specification was authored by Mozilla.
>
> Ergonomics
>
> None.
>
>
> Activation
>
> No.
>
>
> Security
>
> None.
>
>
> WebView application risks
>
> Does this intent deprecate or change behavior of existing APIs, such that
> it has potentially high risk for Android WebView-based applications?
>
> None
>
>
> Debuggability
>
> No additional debugging support should be needed.
>
>
> Will this feature be supported on all six Blink platforms (Windows, Mac,
> Linux, Chrome OS, Android, and Android WebView)?Yes
>
> The underlying technology (floating point textures) has almost universal
> support.
>
>
> Is this feature fully tested by web-platform-tests
> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
> ?No
>
> This feature is fully tested using WebGL conformance tests, which has been
> checked in.
>
>
> Flag name on chrome://flags
>
> Finch feature nameNone
>
> Requires code in //chrome?False
>
> Availability expectationFeature is available on Web Platform in less than
> a year following launch in Chrome.
>
> Adoption expectationSeveral specific partners have been using this
> feature being chrome://flags' "experimental web platform features", and
> intend to adopt this as soon as it is supported.
>
> Estimated milestonesShipping on desktop122Shipping on Android122Shipping
> on WebView122
>
> Anticipated spec changes
>
> Open questions about a feature may be a source of future web compat or
> interop issues. Please list open issues (e.g. links to known github issues
> in the project for the feature specification) whose resolution may
> introduce web compat/interop risk (e.g., changing to naming or structure of
> the API in a non-backward-compatible way).
> None
>
> Link to entry on the Chrome Platform Statushttps://chromestatus.com/
> feature/5146687245123584
>
> Links to previous Intent discussionsIntent to prototype: https://groups.
> google.com/a/chromium.org/d/msgid/blink-dev/CAGnfxj-HFt%
> 3Dk5NBHb5SyNT0ERn6w13S3U8%3DBjV8-4EB4EUoAkw%40mail.gmail.com
>
>

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