The explainer doesn't really show why the code developers have to use today 
is problematic (or what's impossible), and it's a bad smell for Explainers 
to lead with IDL. Is it possible to refactor that doc to explain *why* 
developers want to calculate these statistics? And is there correlation 
with dropped frame stats here and in other media areas, e.g. video? Should 
we be building a uniform set of properties across those interfaces?

Best,

Alex

On Tuesday, October 15, 2024 at 4:17:55 PM UTC+5:30 fhern...@google.com 
wrote:

> We are also going to send this API to the PING for review.
> On Monday, October 14, 2024 at 4:11:16 PM UTC+2 Fredrik Hernqvist wrote:
>
>> Contact emailsfhern...@google.com, ol...@google.com, hong...@google.com, 
>> agp...@google.com, gui...@google.com
>>
>
>>
>> Explainerhttps://github.com/WICG/web_audio_playout
>>
>> Specificationhttps://wicg.github.io/web_audio_playout
>>
>> Summary
>>
>> The AudioContext.playoutStats API allows an application to measure the 
>> quality and latency of audio playout using WebAudio.
>>
>>
>> Blink componentBlink>WebAudio 
>> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebAudio>
>>
>> TAG reviewEarly TAG review request: 
>> https://github.com/w3ctag/design-reviews/issues/939
>>
>> TAG review statusIssues addressed
>>
>> Risks
>>
>>
>> Interoperability and Compatibility
>>
>> None
>>
>>
>> *Gecko*: No signal
>>
>> *WebKit*: No signal
>>
>> *Web developers*: Positive (https://github.com/WICG/proposals/issues/142)
>>
>> *Other signals*:
>>
>> WebView application risks
>>
>> Does this intent deprecate or change behavior of existing APIs, such that 
>> it has potentially high risk for Android WebView-based applications?
>>
>> None
>>
>>
>> Goals for experimentation
>> This experiment will allow us to evaluate:
>> * How the API can be used by developers to improve Web Applications
>> * How the API can be used by developers to evaluate the user audio 
>> experience in their Web Applications.
>>
>>
>> Ongoing technical constraints
>>
>> None.
>>
>>
>> Debuggability
>>
>> Can be tested by creating an AudioContext and evaluating 
>> context.playoutStats in the console.
>>
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac, 
>> Linux, ChromeOS, Android, and Android WebView)?Yes
>>
>> Is this feature fully tested by web-platform-tests 
>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>
>> ?No
>>
>> We have not added these because the API shape might yet change. We will 
>> add these before launch.
>>
>>
>> Flag name on chrome://flagsNone
>>
>> Finch feature nameAudioContextPlayoutStats
>>
>> Requires code in //chrome?False
>>
>> Estimated milestones
>> Origin trial desktop first 131
>> Origin trial desktop last 136
>> DevTrial on desktop 129
>>
>> Link to entry on the Chrome Platform Status
>> https://chromestatus.com/feature/5172818344148992?gate=4747770865123328
>>
>> Links to previous Intent discussionsIntent to Prototype: 
>> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CACazmWW4MYVa_iGjN%3DK4O9B1DE3rt4_2Vkqnq6sKswHFjn6BzQ%40mail.gmail.com
>>
>>
>> This intent message was generated by Chrome Platform Status 
>> <https://chromestatus.com/>.
>>
>

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