The explainer doesn't really show why the code developers have to use today is problematic (or what's impossible), and it's a bad smell for Explainers to lead with IDL. Is it possible to refactor that doc to explain *why* developers want to calculate these statistics? And is there correlation with dropped frame stats here and in other media areas, e.g. video? Should we be building a uniform set of properties across those interfaces?
Best, Alex On Tuesday, October 15, 2024 at 4:17:55 PM UTC+5:30 fhern...@google.com wrote: > We are also going to send this API to the PING for review. > On Monday, October 14, 2024 at 4:11:16 PM UTC+2 Fredrik Hernqvist wrote: > >> Contact emailsfhern...@google.com, ol...@google.com, hong...@google.com, >> agp...@google.com, gui...@google.com >> > >> >> Explainerhttps://github.com/WICG/web_audio_playout >> >> Specificationhttps://wicg.github.io/web_audio_playout >> >> Summary >> >> The AudioContext.playoutStats API allows an application to measure the >> quality and latency of audio playout using WebAudio. >> >> >> Blink componentBlink>WebAudio >> <https://bugs.chromium.org/p/chromium/issues/list?q=component:Blink%3EWebAudio> >> >> TAG reviewEarly TAG review request: >> https://github.com/w3ctag/design-reviews/issues/939 >> >> TAG review statusIssues addressed >> >> Risks >> >> >> Interoperability and Compatibility >> >> None >> >> >> *Gecko*: No signal >> >> *WebKit*: No signal >> >> *Web developers*: Positive (https://github.com/WICG/proposals/issues/142) >> >> *Other signals*: >> >> WebView application risks >> >> Does this intent deprecate or change behavior of existing APIs, such that >> it has potentially high risk for Android WebView-based applications? >> >> None >> >> >> Goals for experimentation >> This experiment will allow us to evaluate: >> * How the API can be used by developers to improve Web Applications >> * How the API can be used by developers to evaluate the user audio >> experience in their Web Applications. >> >> >> Ongoing technical constraints >> >> None. >> >> >> Debuggability >> >> Can be tested by creating an AudioContext and evaluating >> context.playoutStats in the console. >> >> >> Will this feature be supported on all six Blink platforms (Windows, Mac, >> Linux, ChromeOS, Android, and Android WebView)?Yes >> >> Is this feature fully tested by web-platform-tests >> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md> >> ?No >> >> We have not added these because the API shape might yet change. We will >> add these before launch. >> >> >> Flag name on chrome://flagsNone >> >> Finch feature nameAudioContextPlayoutStats >> >> Requires code in //chrome?False >> >> Estimated milestones >> Origin trial desktop first 131 >> Origin trial desktop last 136 >> DevTrial on desktop 129 >> >> Link to entry on the Chrome Platform Status >> https://chromestatus.com/feature/5172818344148992?gate=4747770865123328 >> >> Links to previous Intent discussionsIntent to Prototype: >> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CACazmWW4MYVa_iGjN%3DK4O9B1DE3rt4_2Vkqnq6sKswHFjn6BzQ%40mail.gmail.com >> >> >> This intent message was generated by Chrome Platform Status >> <https://chromestatus.com/>. >> > -- You received this message because you are subscribed to the Google Groups "blink-dev" group. To unsubscribe from this group and stop receiving emails from it, send an email to blink-dev+unsubscr...@chromium.org. To view this discussion on the web visit https://groups.google.com/a/chromium.org/d/msgid/blink-dev/978d8ea9-12a1-499e-9287-0dc5b84d4922n%40chromium.org.