https://issues.chromium.org/issues/337094888
On Friday, February 14, 2025 at 4:26:47 PM UTC+8 uazo wrote:

> >  We tested an intervention on Canary/Dev/Beta that reduces the frame 
> rate by half (e.g., from 60fps to 30fps) after 4 consecutive frames without 
> pixel changes. 
>
> would it be possible to study the changes you have made in the code? is 
> there an associated bugid? thank you.
>
> On Wednesday, February 12, 2025 at 6:41:56 PM UTC-2 Li1 Chen wrote:
>
>> Hi,
>>
>>  
>>
>> We have tried Speedometer3 and MotionMark for this feature on pinpoint.
>>
>> Speedometer3:
>>
>> https://pinpoint-dot-chromeperf.appspot.com/job/11eca91ea10000
>>
>> https://pinpoint-dot-chromeperf.appspot.com/job/166ca91ea10000
>>
>> MotionMark:
>>
>> https://pinpoint-dot-chromeperf.appspot.com/job/11289a3ba10000
>>
>> https://pinpoint-dot-chromeperf.appspot.com/job/14289a3ba10000
>>
>>  
>>
>> From the pinpoint data we can see that this feature does not affect the 
>> performance of Speedometer3. It only causes regression in the MotionMark 
>> subcase Design. The root cause is that the Design case uses rAF to 
>> calculate the frame length(
>> https://github.com/WebKit/MotionMark/blob/baf37c1fcb690abbe048e249e248e7847bddd34f/MotionMark/tests/resources/main.js#L182),
>>  
>> but there is no frame update. Since the frame rate is throttled after 4 
>> DidNotProduceFrame, the frame length is reduced to 33ms, which affects the 
>> complexity calculation in the case and causes regression. In MotionMark 
>> only Design case uses no-op frame to calculate frame length, which does not 
>> seem reasonable, so only this subcase is regressed.
>>
>>  
>>
>> Thanks
>>
>> Li
>>
>>  
>>
>> On Monday, February 10, 2025 at 10:22:44 PM UTC+8 Camillo Bruni wrote:
>>
>>> +1 to double checking the benchmark
>>> Most likely we're good as we should have at most a single idle rAF.
>>>
>>>
>>> On Fri, 7 Feb 2025 at 20:13, Johnny Stenback <jste...@chromium.org> 
>>> wrote:
>>>
>>>> Hey Francois,
>>>>
>>>> This sounds promising. My one concern is what effect(s) this might have 
>>>> on our performance benchmarking work. +Camillo Bruni for his thoughts. 
>>>> We should at the very least make sure speedometer/motionmark/etc numbers 
>>>> are not negatively impacted by this change.
>>>>
>>>> Cheers,
>>>> Johnny
>>>>
>>>> On Fri, Feb 7, 2025 at 10:03 AM Francois Pierre Doray <
>>>> fdo...@chromium.org> wrote:
>>>>
>>>>> Hi,
>>>>>
>>>>> We tested an intervention on Canary/Dev/Beta that reduces the frame 
>>>>> rate by half (e.g., from 60fps to 30fps) after 4 consecutive frames 
>>>>> without 
>>>>> pixel changes. The frame rate returns to normal immediately upon pixel 
>>>>> changes or input events. For example:
>>>>>
>>>>> let last = performance.now();
>>>>> let c = () => {
>>>>>   window.requestAnimationFrame(c);
>>>>>   let now = performance.now();
>>>>>   console.log(now - last);
>>>>>   last = now;
>>>>> }
>>>>> c();
>>>>>
>>>>> The c() function's invocation frequency halves after 4 calls due to 
>>>>> the lack of pixel updates. Note: As a result, a subsequent frame with 
>>>>> pixel 
>>>>> updates may be delayed by up to 1 frame (but frame rate returns to normal 
>>>>> immediately after a frame with pixel updates).
>>>>>
>>>>> This intervention significantly improves LCP, INP and CPU usage on 
>>>>> Beta, confirming our prior observation that no-op frames often occupy the 
>>>>> main thread during page load or input handling. To validate these 
>>>>> results, 
>>>>> we need a 1% stable experiment (user behavior differs between pre-stable 
>>>>> and stable channels). Before proceeding, we'd appreciate feedback on 
>>>>> potential issues this experiment might cause. We will determine our next 
>>>>> steps based on input from this discussion.
>>>>>
>>>>> Thanks,
>>>>>
>>>>> François
>>>>>
>>>>> [cc:  Chen, Li and Zheng, Hong from Intel who proposed and 
>>>>> implemented this intervention]
>>>>>
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>>>>> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/a6db8984-6c56-4e84-954b-7b0ffae8b461n%40chromium.org?utm_medium=email&utm_source=footer>
>>>>> .
>>>>>
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