LGTM2; thanks for explaining. In future it would be great if these had 
explainers.

On Wednesday, September 24, 2025 at 2:59:53 AM UTC-7 fbea...@google.com 
wrote:

> On Tue, Sep 23, 2025 at 8:59 PM Daniel Bratell <bratel...@gmail.com> 
> wrote:
>
>> I don't think the Web Developer link below counts as proof of web 
>> developer support. I assume there is someone that wants this or you 
>> wouldn't be doing this?
>>
> You're right! We're moving forward because there is clear demand. 
> The texture-formats-tier1 feature capabilities have been a topic of 
> discussion for years.
> See https://github.com/gpuweb/gpuweb/issues/3001#issue-1257513985 or 
> https://github.com/gpuweb/gpuweb/issues/2630 for instance.
>
>> On the other hand, I read the WebKit bug as positive rather than "no 
>> comment" so there is that. :)
>>
> Indeed. WebKit has already started the implementation: 
> https://github.com/WebKit/WebKit/commit/316fd532cc8e1a65c4a0735f2d7c70a2f6de894e
>
>> /Daniel
>> On 2025-09-23 09:31, 'François Beaufort' via blink-dev wrote:
>>
>> Here's the mini explainer from the chrome status entry motivation section:
>>
>> Tier1 lets developers port existing content to the web without rewriting 
>> to use
>> WebGPU’s lower capabilities. Tier2 supports storage textures formats that 
>> don't
>> have support in base WebGPU, meet the need for Unity and various startups 
>> to
>> port Unreal Engine to the Web. Tier1 is a dependency of Tier2.
>>
>> By exposing those capabilities as WebGPU features, developers can 
>> explicitly
>> check for support and provide fallback solutions or alternative rendering 
>> paths
>> when necessary.
>>
>>
>> On Mon, Sep 22, 2025 at 9:00 PM 'Dan Clark' via blink-dev <
>> blink-dev@chromium.org> wrote:
>>
>>> As someone less familiar with this area I'm having a hard time 
>>> understanding what this is for. 
>>> Could you share more context about this addition and the use cases 
>>> motivating it, or even better, put together a short explainer doc that does 
>>> so?
>>>
>>> -- Dan
>>> On Friday, September 19, 2025 at 7:59:01 AM UTC-7 mike...@chromium.org 
>>> wrote:
>>>
>>>> LGTM1
>>>> On 9/18/25 9:49 p.m., Chromestatus wrote:
>>>>
>>>> *Contact emails*
>>>> shanxi...@intel.com
>>>>
>>>> *Explainer*
>>>> None
>>>>
>>>> *Specification*
>>>> https://www.w3.org/TR/webgpu/#texture-formats-tier1 
>>>>
>>>> *Summary*
>>>> Extend GPU texture format support with capabilities like render 
>>>> attachment, blending, multisampling, resolve and storage_binding. 
>>>>
>>>> *Blink component*
>>>> Blink>WebGPU 
>>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebGPU%22>
>>>>
>>>> *Web Feature ID*
>>>> webgpu <https://webstatus.dev/features/webgpu> 
>>>>
>>>> *TAG review*
>>>> None 
>>>>
>>>> *TAG review status*
>>>> Not applicable
>>>>
>>>> *Risks*
>>>>
>>>>
>>>> *Interoperability and Compatibility*
>>>> None 
>>>>
>>>> *Gecko*: No signal (
>>>> https://github.com/mozilla/standards-positions/issues/1205)
>>>>
>>>> *WebKit*: Closed Without a Position (
>>>> https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933
>>>> )
>>>>
>>>> *Web developers*: Positive (
>>>> https://github.com/gpuweb/gpuweb/issues/3837)
>>>>
>>>> *Other signals*:
>>>>
>>>> *WebView application risks*
>>>>
>>>> Does this intent deprecate or change behavior of existing APIs, such 
>>>> that it has potentially high risk for Android WebView-based applications? 
>>>> None 
>>>>
>>>>
>>>> *Debuggability*
>>>> None 
>>>>
>>>> *Will this feature be supported on all six Blink platforms (Windows, 
>>>> Mac, Linux, ChromeOS, Android, and Android WebView)?*
>>>> NoAll platforms will eventually have support. Will immediately be 
>>>> available on Android, Android WebView, ChromeOS, Mac, and Windows, since 
>>>> those platforms already support WebGPU. Linux is planned to have WebGPU 
>>>> support in the future, so this feature will become available when WebGPU 
>>>> does.
>>>>
>>>> *Is this feature fully tested by web-platform-tests 
>>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
>>>> YesWebGPU/WGSL have a conformance test suite (
>>>> https://github.com/gpuweb/cts) that is regularly pulled into Chromium 
>>>> and part of the testing of Dawn/Tint in Chromium. While the CTS can be 
>>>> embedded in WPT, the WebGPU team opted to keep it separate in Chromium 
>>>> testing to use a customized harness for robustness and performance. All 
>>>> the 
>>>> tests about this feature in WebGPU CTS can be found through 
>>>> https://github.com/search?q=repo%3Agpuweb%2Fcts+texture-formats-tier&type=code
>>>>
>>>> *Flag name on about://flags*
>>>> Enable Unsafe WebGPU 
>>>>
>>>> *Finch feature name*
>>>> WebGPU.Enabled:UnsafeFeatures 
>>>>
>>>> *Rollout plan*
>>>> Will ship enabled for all users
>>>>
>>>> *Requires code in //chrome?*
>>>> False
>>>>
>>>> *Tracking bug*
>>>> https://issues.chromium.org/issues/445725447
>>>>
>>>> *Estimated milestones*
>>>> Shipping on desktop 142 
>>>> Shipping on Android 142 
>>>> Shipping on WebView 142 
>>>>
>>>> *Anticipated spec changes*
>>>>
>>>> Open questions about a feature may be a source of future web compat or 
>>>> interop issues. Please list open issues (e.g. links to known github issues 
>>>> in the project for the feature specification) whose resolution may 
>>>> introduce web compat/interop risk (e.g., changing to naming or structure 
>>>> of 
>>>> the API in a non-backward-compatible way). None
>>>>
>>>> *Link to entry on the Chrome Platform Status*
>>>> https://chromestatus.com/feature/5116926821007360?gate=5198559351799808
>>>>
>>>> This intent message was generated by Chrome Platform Status 
>>>> <https://chromestatus.com>. 
>>>>
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