Sure! The above proposal was converted into spec text on a feature branch.
This
<https://github.com/gpuweb/gpuweb/commit/6eae31ebb74b4877d91ddce47865ba89bf1ae1a5>
is
the merge commit that brought those changes into the main spec. The changes
are not isolated to a single section, but each restriction appears in a
cyan box labelled "Compatibility Mode", easiest to find by searching for
"core-features-and-limits".

These are the (largely minor) followup changes that landed after that merge:

   - Disallow cube-array in createTexture
   
<https://github.com/gpuweb/gpuweb/commit/f34e4301de148b82936737bf7312c0a496b6e7e2>
   - Fix maxStorageTexturesIn*Stage defaults
   
<https://github.com/gpuweb/gpuweb/commit/78dfad2eb1c8dcbd00430562e147eb3a052a5e3e>
   - [editorial] Tweak requestAdapter step ordering, feature level
   definitions (again)
   
<https://github.com/gpuweb/gpuweb/commit/b984d18e327a5691dfdf7cc2b8746972552e2c54>

Stephen

On Wed, Jan 14, 2026 at 8:48 AM Yoav Weiss (@Shopify) <
[email protected]> wrote:

>
>
> On Tuesday, January 13, 2026 at 9:16:24 PM UTC+1 Chromestatus wrote:
>
> *Contact emails*
> [email protected], [email protected]
>
> *Explainer*
> https://github.com/explainers-by-googlers/webgpu-
> compatibility-mode/blob/main/README.md
>
> *Specification*
> https://github.com/gpuweb/gpuweb/blob/main/proposals/compatibility-mode.md
>
>
> Can you point to a PR or a spec section that includes the change?
>
>
>
>
> *Summary*
> Adds an opt-in, lightly restricted subset of the WebGPU API capable of
> running older graphics APIs such as OpenGL and Direct3D11. By opting into
> this mode and obeying its constraints, developers can extend the reach of
> their WebGPU applications to many older devices that do not have the
> modern, explicit graphics APIs that core WebGPU requires. For simple
> applications, the only required change is to specify the "compatibility"
> featureLevel when calling requestAdapter. For more advanced applications,
> some modifications may be necessary to accommodate the mode's restrictions.
> Since Compatibility mode is a subset, the resulting applications are also
> valid WebGPU Core applications and will run even on user agents that do not
> support Compatibility mode.
>
> *Blink component*
> Blink>WebGPU
> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebGPU%22>
>
> *Web Feature ID*
> webgpu <https://webstatus.dev/features/webgpu>
>
> *Motivation*
> WebGPU is a good match for modern graphics APIs such as Vulkan, Metal and
> Direct3D 12. However, there are a large number of devices which do not yet
> support those APIs. In particular, on Chrome on Windows, 31% of Chrome
> users do not have Direct3D FL 11.1 or higher. On Android, 23% of Android
> users do not have Vulkan 1.1, including 15% who do not have Vulkan at all (
> https://developer.android.com/about/dashboards). On ChromeOS, Vulkan
> penetration is still quite low, while OpenGL ES 3.1 is ubiquitous.
> Developers are thus forced to write multiple implementations (e.g., WebGPU
> and WebGL) for maximum reach, to accept the reduced reach that core WebGPU
> currently provides, or to write only for WebGL and forgo the advanced
> features of WebGPU, such as GPU compute. By opting in to Compatibility
> Mode, developers can target a wider reach of devices with a single
> implementation.
>
> *Initial public proposal*
> https://github.com/gpuweb/gpuweb/blob/main/proposals/compatibility-mode.md
>
> *TAG review*
> https://github.com/w3ctag/design-reviews/issues/1063
>
> *TAG review status*
> Issues addressed
>
> *Origin Trial Name*
> WebGPU Compatibility Mode
>
> *Chromium Trial Name*
> WebGPUCompatibilityMode
>
> *Origin Trial documentation link*
> https://github.com/explainers-by-googlers/webgpu-
> compatibility-mode/blob/main/README.md
>
> *WebFeature UseCounter name*
> kWebGPUFeatureLevelCompatibility
>
> *Risks*
>
>
> *Interoperability and Compatibility*
> This feature has been approved in W3C GPU for the Web WG meetings
> including participants from Safari and Firefox.
>
> *Gecko*: Positive Although there is not currently an entry for
> Compatibility Mode in the standards positions repos, WebGPU Compatibility
> Mode was discussed and approved by Google, Apple and Mozilla in the GPU for
> the Web Working Group, and has the same support as WebGPU Core. Each of the
> commits to the compatibility-mode propsal above was approved by a working
> group member from each of those three organizations, and any disagreements
> were resolved prior to landing in Working Group meetings.
>
> *WebKit*: Positive Although there is not currently an entry for
> Compatibility Mode in the standards positions repos, WebGPU Compatibility
> Mode was discussed and approved by Google, Apple and Mozilla in the GPU for
> the Web Working Group, and has the same support as WebGPU Core. Each of the
> commits to the compatibility-mode propsal above was approved by a working
> group member from each of those three organizations, and any disagreements
> were resolved prior to landing in Working Group meetings.
>
> *Web developers*: No signals
>
> *Other signals*:
>
> *Security*
> Being a lightly-restricted subset, Compatibility Mode does not introduce
> any accessibility, security, or privacy issues over and above those
> introduced by core WebGPU. For this reason, the security review submitted
> for WebGPU also applies to Compatibility Mode.
>
> *WebView application risks*
>
> Does this intent deprecate or change behavior of existing APIs, such that
> it has potentially high risk for Android WebView-based applications?
> Low; does not remove or alter existing APIs. Provides a lightly-restricted
> subset of the WebGPU API to older devices which are not capable of the core
> WebGPU API In case of emergency, there are two independent killswitches: -
> kWebGPUAndroidOpenGLES controls the Dawn OpenGLES backend on Android in the
> GPU process - RuntimeEnabledFeature kWebGPUCompatibilityMode controls the
> JS API in the renderer process
>
>
> *Debuggability*
> *No information provided*
>
> *Will this feature be supported on all six Blink platforms (Windows, Mac,
> Linux, ChromeOS, Android, and Android WebView)?*
> No
> All platforms will eventually have support. Will immediately be available
> on Android, Android WebView, ChromeOS, Mac, and Windows, where hardware
> support is available. Linux is planned to have WebGPU support in the
> future, so this feature will become available when WebGPU does.
>
> *Is this feature fully tested by web-platform-tests
> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
> Yes
> All Compatibility Mode restrictions are exercised by the "compatibility"
> option to the WebGPU CTS. E.g., https://gpuweb.github.io/cts/
> standalone/?compatibility=1&q=webgpu:* This subset is tested extensively
> on the Dawn CI (https://ci.chromium.org/p/chromium/g/chromium.dawn/console)
> under the "webgpu_cts_compat_tests" suite. WebGPU/WGSL have a conformance
> test suite (https://github.com/gpuweb/cts) that is regularly pulled into
> Chromium and part of the testing of Dawn/Tint in Chromium. While the CTS
> can be embedded in WPT, the WebGPU team opted to keep it separate in
> Chromium testing to use a customized harness for robustness and performance.
>
> *Flag name on about://flags*
> *No information provided*
>
> *Finch feature name*
> WebGPUCompatibilityMode
>
> *Rollout plan*
> Will ship enabled for all users
>
> *Requires code in //chrome?*
> False
>
> *Tracking bug*
> https://crbug.com/442618060
>
> *Availability expectation*
> Mozilla is interested in this feature (and has approved all of the spec
> changes) but has not committed to implementing it yet. Apple has approved
> all of the spec changes, but it is not anticipated that this feature will
> ship in Safari since all Apple devices on the market can support the full
> Core WebGPU spec. However, since it is designed as a subset, Compatibility
> mode applications will work unchanged in browsers that only support Core
> (e.g., Safari).
>
> *Adoption expectation*
> Feature is used by specific partner(s) to provide functionality within 12
> months of launch in Chrome.
>
> *Adoption plan*
> Adoption of Core WebGPU proceeds apace (https://chromestatus.com/
> metrics/feature/timeline/popularity/4029), and it is expected that
> developers will adopt Compatibility Mode because it allows them to extend
> the reach of their WebGPU content to a larger audience.
>
> *Non-OSS dependencies*
>
> Does the feature depend on any code or APIs outside the Chromium open
> source repository and its open-source dependencies to function?
> On Android, this feature depends on the OpenGLES 3.1 graphics API in order
> to provide WebGPU capability to older devices. The JavaScript API will be
> available on all platforms, including desktop, but will not require any new
> graphics APIs; it will simply allow developers to test the Compatibility
> Mode subset on all Chrome platforms.
>
> *Estimated milestones*
> Shipping on desktop146 Origin trial desktop first139 Origin trial desktop
> last145 Shipping on Android146 Origin trial Android first139 Origin trial
> Android last145 Shipping on WebView146 Origin trial WebView first139 Origin
> trial WebView last145
>
> *Anticipated spec changes*
>
> Open questions about a feature may be a source of future web compat or
> interop issues. Please list open issues (e.g. links to known github issues
> in the project for the feature specification) whose resolution may
> introduce web compat/interop risk (e.g., changing to naming or structure of
> the API in a non-backward-compatible way).
> All Compatibility Mode changes have landed in the WebGPU core spec:
> https://www.w3.org/TR/webgpu/; all known issues have been addressed.
>
> *Link to entry on the Chrome Platform Status*
> https://chromestatus.com/feature/6436406437871616?gate=6221450639572992
>
> *Links to previous Intent discussions*
> Intent to Experiment: https://groups.google.com/a/
> chromium.org/d/msgid/blink-dev/683618d7.170a0220.2aa17e.
> 17c5.GAE%40google.com
>
>
> This intent message was generated by Chrome Platform Status
> <https://chromestatus.com>.
>
> --
> You received this message because you are subscribed to the Google Groups
> "blink-dev" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> To view this discussion visit
> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/2c05e366-fc6b-453d-a4a6-86f3c38076f9n%40chromium.org
> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/2c05e366-fc6b-453d-a4a6-86f3c38076f9n%40chromium.org?utm_medium=email&utm_source=footer>
> .
>

-- 
You received this message because you are subscribed to the Google Groups 
"blink-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion visit 
https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CADNavw6ik9WQ5AMqY4TzKr_DssT1ko11x5Ruiar%3D-ssf9LytZA%40mail.gmail.com.

Reply via email to