The github issue seems clear enough to me as an explainer given the small
incremental nature and multi-implementer support. LGTM3

On Tue, Jan 20, 2026 at 2:59 PM 'dan sinclair' via blink-dev <
[email protected]> wrote:

> The issue on github is, from our perspective, the explainer link (I
> realized I put the link in the Initial Public Proposal field instead of the
> Explainer field, sorry about that, I mis-understood what went where in the
> status dashboard.) I've fixed the link to act as the explainer at this
> point.
>
> This is how we've been handling the other language features for WGSL
> so far. There is a requirement for any language feature, before it lands in
> the spec, that each of Mozilla, Apple and Google have agreed that we'll all
> implement the language feature, if we don't have that agreement then it
> doesn't land in the spec.
>
> dan
>
> On Tue, Jan 20, 2026 at 2:41 PM Alex Russell <[email protected]>
> wrote:
>
>> Thanks for all of this, Dan. Very helpful.
>>
>> In terms of "going first", the question is "are we going to be the first
>> engine to ship this to stable?"; that situation creates more risk for us,
>> so we dot i's and cross t's even harder in those cases. Is it reasonable
>> from your perspective to draft a small explainer if we are, indeed, going
>> to be taking this risk?
>>
>> Thanks
>>
>> On Wednesday, January 14, 2026 at 10:20:15 AM UTC-8 dan sinclair wrote:
>>
>>> The issue linked from the PR provides more context:
>>> https://github.com/gpuweb/gpuweb/issues/5339. Essentially, it enables,
>>> inside a WGSL shader, to take a texture/sampler variable and assign it into
>>> a `let`. Basically provides an alternate name at the moment. In the future,
>>> the bindless work will have methods which can return a texture or sampler
>>> and we'd like to be able to store those into local variables.
>>>
>>> So, this allows you to have have something like:
>>>
>>> ```
>>> @group(0) @binding(0) var tex: texture_2d<f32>;
>>>
>>> @fragment fn main() {
>>>     let a = tex;
>>>     var res: vec4f = textureLoad(a, vec2i(1i), 0);
>>> }
>>> ```
>>>
>>> With bindless it will become a bit more interesting (below is not
>>> finalized, still in discussion API, but works as an example):
>>>
>>> ```
>>> @fragment fn main() {
>>>   let a = getResource<texture_2d<f32>>(2);
>>> ```
>>>
>>> removing the need to call `getResource` multiple times.
>>>
>>> Not sure what you mean by going to be shipping this first? We've landed
>>> the code in Chrome behind the enable-unsafe-webgpu flag. So, it will be
>>> accessible from Chrome if the flag is enabled.
>>>
>>> dan
>>>
>>>
>>> On Wed, Jan 14, 2026 at 11:13 AM Alex Russell <[email protected]>
>>> wrote:
>>>
>>>> Dumb question from a non-WGSL developer: what does this enable? Why do
>>>> we want it? There's no explainer and no example code in the linked PR:
>>>>
>>>> https://github.com/gpuweb/gpuweb/pull/5389/files
>>>>
>>>> Are we going to be shipping this first?
>>>>
>>>> On Wednesday, January 14, 2026 at 8:12:26 AM UTC-8 Vladimir Levin wrote:
>>>>
>>>>> LGTM2
>>>>>
>>>>> On Wednesday, January 14, 2026 at 8:51:23 AM UTC-5 Yoav Weiss wrote:
>>>>>
>>>>>> LGTM1
>>>>>>
>>>>>> On Tuesday, January 13, 2026 at 2:49:44 PM UTC+1 Chromestatus wrote:
>>>>>>
>>>>>>> *Contact emails*
>>>>>>> [email protected]
>>>>>>>
>>>>>>> *Explainer*
>>>>>>> *No information provided*
>>>>>>>
>>>>>>> *Specification*
>>>>>>> https://github.com/gpuweb/gpuweb/pull/5389
>>>>>>>
>>>>>>> *Summary*
>>>>>>> Add a language feature to WGSL, `texture_and_sampler_let` that adds
>>>>>>> the ability to store texture and sampler objects into a let declaration 
>>>>>>> in
>>>>>>> WGSL.
>>>>>>>
>>>>>>> *Blink component*
>>>>>>> Blink>WebGPU
>>>>>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebGPU%22>
>>>>>>>
>>>>>>> *Web Feature ID*
>>>>>>> webgpu <https://webstatus.dev/features/webgpu>
>>>>>>>
>>>>>>> *Motivation*
>>>>>>> To allow storing texture and samples in WGSL shaders into lets. This
>>>>>>> allows creating local names for what are usually global objects.
>>>>>>>
>>>>>>> *Initial public proposal*
>>>>>>> https://github.com/gpuweb/gpuweb/issues/5339
>>>>>>>
>>>>>>> *TAG review*
>>>>>>> *No information provided*
>>>>>>>
>>>>>>> *TAG review status*
>>>>>>> Pending
>>>>>>>
>>>>>>> *Risks*
>>>>>>>
>>>>>>>
>>>>>>> *Interoperability and Compatibility*
>>>>>>> This feature has been approved in W3C GPU for the Web WG meetings
>>>>>>> including participants from Safari and Firefox. Meeting minutes:
>>>>>>> https://docs.google.com/document/d/1kTmVO9okQZOotWtCNDzRaF-rPXgyIVJ-u5PEe7rnjQc/edit?tab=t.0#bookmark=id.u8bh2sfreh45
>>>>>>>
>>>>>>> *Gecko*: No signal Mozilla members have approved
>>>>>>> https://github.com/gpuweb/gpuweb/pull/5389 and requested during
>>>>>>> weekly standardization meetings that we postpone filing standard 
>>>>>>> positions
>>>>>>> until we reach Candidate Recommendation (CR) status in Q4.
>>>>>>>
>>>>>>> *WebKit*: Closed Without a Position (
>>>>>>> https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933
>>>>>>> )
>>>>>>>
>>>>>>> *Web developers*: No signals
>>>>>>>
>>>>>>> *Other signals*:
>>>>>>>
>>>>>>> *WebView application risks*
>>>>>>>
>>>>>>> Does this intent deprecate or change behavior of existing APIs, such
>>>>>>> that it has potentially high risk for Android WebView-based 
>>>>>>> applications?
>>>>>>> *No information provided*
>>>>>>>
>>>>>>>
>>>>>>> *Debuggability*
>>>>>>> *No information provided*
>>>>>>>
>>>>>>> *Will this feature be supported on all six Blink platforms (Windows,
>>>>>>> Mac, Linux, ChromeOS, Android, and Android WebView)?*
>>>>>>> No
>>>>>>> All platforms will eventually have support. Will immediately be
>>>>>>> available on Android, Android WebView, ChromeOS, Mac, and Windows, where
>>>>>>> hardware support is available. Linux is planned to have WebGPU support 
>>>>>>> in
>>>>>>> the future, so this feature will become available when WebGPU does.
>>>>>>>
>>>>>>> *Is this feature fully tested by web-platform-tests
>>>>>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
>>>>>>> Yes
>>>>>>> WebGPU/WGSL have a conformance test suite (
>>>>>>> https://github.com/gpuweb/cts) that is regularly pulled into
>>>>>>> Chromium and part of the testing of Dawn/Tint in Chromium. While the CTS
>>>>>>> can be embedded in WPT, the WebGPU team opted to keep it separate in
>>>>>>> Chromium testing to use a customized harness for robustness and
>>>>>>> performance. CTS: https://github.com/gpuweb/cts/pull/4490
>>>>>>>
>>>>>>> *Flag name on about://flags*
>>>>>>> *No information provided*
>>>>>>>
>>>>>>> *Finch feature name*
>>>>>>> UnsafeWGSLFeatures
>>>>>>>
>>>>>>> *Rollout plan*
>>>>>>> Will ship enabled for all users
>>>>>>>
>>>>>>> *Requires code in //chrome?*
>>>>>>> False
>>>>>>>
>>>>>>> *Tracking bug*
>>>>>>> https://crbug.com/459500757
>>>>>>>
>>>>>>> *Estimated milestones*
>>>>>>> Shipping on desktop 146
>>>>>>> Shipping on Android 146
>>>>>>> Shipping on WebView 146
>>>>>>>
>>>>>>> *Anticipated spec changes*
>>>>>>>
>>>>>>> Open questions about a feature may be a source of future web compat
>>>>>>> or interop issues. Please list open issues (e.g. links to known github
>>>>>>> issues in the project for the feature specification) whose resolution 
>>>>>>> may
>>>>>>> introduce web compat/interop risk (e.g., changing to naming or 
>>>>>>> structure of
>>>>>>> the API in a non-backward-compatible way).
>>>>>>> *No information provided*
>>>>>>>
>>>>>>> *Link to entry on the Chrome Platform Status*
>>>>>>>
>>>>>>> https://chromestatus.com/feature/5102334940151808?gate=6582632798355456
>>>>>>>
>>>>>>> This intent message was generated by Chrome Platform Status
>>>>>>> <https://chromestatus.com>.
>>>>>>>
>>>>>> --
> You received this message because you are subscribed to the Google Groups
> "blink-dev" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> To view this discussion visit
> https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAMYH%3DOghv1DV-96VbGsWCGO6NCtGz1iR0NQP7iM5w22dscguMg%40mail.gmail.com
> <https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAMYH%3DOghv1DV-96VbGsWCGO6NCtGz1iR0NQP7iM5w22dscguMg%40mail.gmail.com?utm_medium=email&utm_source=footer>
> .
>

-- 
You received this message because you are subscribed to the Google Groups 
"blink-dev" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion visit 
https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CAFUtAY-EbWJuLc5xaRXfrhstpCovHO19JrZdTp6P%2BCoZbL7%3DXg%40mail.gmail.com.

Reply via email to