Contact emails
[email protected], [email protected], [email protected], 
[email protected]


Explainer
https://github.com/immersive-web/layers/blob/master/explainer.md


Specification
https://www.w3.org/TR/webxrlayers-1


Summary
WebXR Layers offers a more efficient way of drawing immersive content. In 
addition to support for native color and depth textures and texture arrays, it 
also provides support for different layer types that are managed by the system 
compositor (as opposed to javascript).


Blink component
Blink>WebXR


Web Feature ID
webxr-layers


Motivation
Performance: Layers are presented at the frame rate of the compositor but can 
be updated at a lower rate in the browser. The compositor can reproject layers 
at high refresh while the browser just needs to draw pixels when they need to 
change (instead of when the user moves) Legibility / visual fidelity: In a 
typical WebXR session, the pixels are resampled twice. This greatly affects 
text legibility by drawing into a layers, resampling only happens once. Power 
consumption / battery life: Because the browser only has to render the pixels 
that changed and can rely on the compositor to draw cubemaps and equirects, far 
less javascript and gl commands need to run in the browser which increases the 
system's battery life. Latency: Since the compositor always has the latest pose 
data and runs at very high system priority, the scene will “stick” to the right 
location which improves the experience and lowers user fatigue. A good example 
where this all comes to gether is 360 videos. With regular WebXR, a large 
framework and very careful coding is needed to do the reprojection. Typically, 
the resolution and framerates of the video is lowered so the experience can fit 
in the cpu/memory budget of the device. The efficiency gains of layers should 
enable such video to reach parity quality with what is possible in native apps 
on XR devices. Additionally it significantly reduces the amount of


Initial public proposal
https://github.com/immersive-web/proposals/issues/46


TAG review
https://github.com/w3ctag/design-reviews/issues/528


TAG review status
Issues addressed


Risks




Interoperability and Compatibility
The spec is based upon the feature set of OpenXR with wide consensus/support 
across devices & operating systems. As long as the platform supports this 
standard (or something close to it), it should be possible to implement.

Gecko: Defer (https://github.com/mozilla/standards-positions/issues/412)

WebKit: Support (https://github.com/WebKit/standards-positions/issues/601) 
Safari WG member has no objections to the spec moving from the CG to the WG

Web developers: Positive Positive initial response (privately) from multiple 
popular XR video framework developers.

Other signals:


Ergonomics
The WebXR layers API is extending the WebXR feature set. Its primary use case 
is improved performance and rendering quality. Today, authors have to rely on 
large frameworks to render high quality 360 or 180 video and they have to be 
very careful to not overload the system. With layers, this is now natively 
supported by the browser and since the compositor will do a lot of the heavy 
lifting, the load on the browser is significantly lower. We expect this API to 
improve developer ergonomics in WebXR.


Activation
Not all user agents will have immediate support for this feature. To mitigate 
this, we are planning on creating a polyfill.


Security
This spec leans heavily on WebXR existing security mitigations. The spec calls 
out some additional rules.


WebView application risks

Does this intent deprecate or change behavior of existing APIs, such that it 
has potentially high risk for Android WebView-based applications?
No information provided



Debuggability
WebXR Layers are debugged in the same fashion as regular WebXR.


Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, 
ChromeOS, Android, and Android WebView)?
No
The feature performs best if the platform has native support for layers which 
can be done through OpenXR or some other native API. We expect that most 
implementations will take that path. It might be possible to build a compositor 
into Chrome itself as a fallback.


Is this feature fully tested by web-platform-tests?
Yes
https://wpt.fyi/results/webxr/layers?label=experimental&label=master&aligned


Flag name on about://flags
WebXR Projection Layers


Finch feature name
WebXRLayers


Rollout plan
Will ship enabled for all users


Requires code in //chrome?
False


Tracking bug
https://buganizer.corp.google.com/issues/409255534


Estimated milestones


Shipping on Android 147




Anticipated spec changes

Open questions about a feature may be a source of future web compat or interop 
issues. Please list open issues (eg links to known github issues in the project 
for the feature specification) whose resolution may introduce web 
compat/interop risk (eg, changing to naming or structure of the API in a 
non-backward-compatible way).
No information provided


Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/6634466544058368?gate=5852705186775040


This intent message was generated by Chrome Platform Status.

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