Hey Alex,

Thanks for taking the time to read my request! Apologies, I had forgotten
to link to the chromestatusentry page, it was on the last line of the draft
and I missed it.

You are correct that this feature will not appear on iOS. I believed that
not including a milestone number for iOS would suffice, but I can see how
that is still confusing. I have now added a sentence to "Dev trials and
iterate on design" > "Platform support explanation". Please let me know if
there is a better place for this!

I was initially hesitant about listing the interested partners (they did
not explicitly ask to be named), but currently LG and Samsung are
interested in IAMF decoding for their TVs. For content streaming providers
the main two are Netflix and YouTube.

Also, I did NOT click the API Owners Draft Intent to Ship email as it did
not appear I could edit any of the prefilled sections (I wanted to include
more information and change the Subject line). I can click Post if that is
the only way to start the API Owners review process.

Let me know if you have any more questions!

Thanks,
Syed AbuTalib

On Mon, Aug 10, 2026 at 11:59 AM Alex Russell <[email protected]>
wrote:

> Hey Syed,
>
> Sorry for the slow reply. Dan noticed this Intent from the mailing list,
> but also that it wasn't flagged in the API OWNERS review queue in
> chromestatus; perhaps because it didn't link to the feature?:
>
> https://chromestatus.com/feature/5113656292540416?gate=6110241444986880
>
> Jason: do you happen to know why that might have happened in this instance?
>
> As for the content of the intent, I'm very excited to see IAMF coming to
> the web platform; thank you for making it happen.
>
> I'm a little confused that the Status entry doesn't flag that we won't be
> able to deliver this feature to Chrome for iOS, given that we're limited by
> Quicktime there, which doesn't have IAMF IIRC?
>
> Also, it's a bit surprising that we don't have any understanding of web
> developer interest noted. Presumably there are partners and publishers that
> are interested in this work. Are we able to either identify them, or have
> them weigh in here or in GitHub as potential adopters? Adding new formats
> to the web is an expensive thing to try to unwind, so it would be good to
> be sure this will be adopted if/when launched.
>
> Best,
>
> Alex
>
> On Wednesday, August 5, 2026 at 2:00:24 PM UTC-7 [email protected] wrote:
>
>> Contact emails
>>
>> [email protected], [email protected]
>>
>> Explainer
>>
>> https://github.com/SyedAbuTalib/iamf-explainer/blob/main/explainer.md
>>
>> Specification
>>
>> https://aomediacodec.github.io/iamf/latest-approved.html
>>
>> Design docs
>>
>>
>> https://docs.google.com/document/d/1G4Km3hxEnXonvgiZo7got_DWIatBrpYbyzk3yIpaV6A/edit?usp=sharing&resourcekey=0-rS2fUcQM7tcKNDoQmk7Tmg
>>
>> Summary
>>
>> Adds support for decoding and playing back the Immersive Audio Model and
>> Formats (IAMF) container within HTML media elements via Media Source
>> Extensions (MSE). IAMF is an open, royalty-free spatial audio format that
>> supports channel-based, scene-based, and object-based audio presentations.
>> Supporting this standard allows web developers to deliver consistent,
>> immersive 3D audio experiences across different devices without relying on
>> proprietary formats or managing complex discrete audio channel routing in
>> JavaScript.
>>
>> Blink component
>>
>> Blink>Media>Audio
>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EMedia%3EAudio%22>
>>
>> Web Feature ID
>>
>> Missing feature
>>
>> Motivation
>>
>> Currently, delivering high-quality, immersive 3D audio on the web relies
>> heavily on proprietary formats (like Dolby Atmos) or complex custom
>> JavaScript audio rendering. IAMF provides a standardized, royalty-free
>> container that allows web developers to deliver rich, consistent spatial
>> audio experiences across devices for use cases like gaming, AR/VR, and
>> streaming media. Adding IAMF support to Chromium's media pipeline aligns
>> with the open web ecosystem and ensures a baseline for spatial audio
>> interoperability.
>>
>> Risks
>>
>> Interoperability and Compatibility
>>
>> Low interoperability risk. IAMF is an open, royalty-free spatial audio
>> format maintained by AOMedia. Initial support in Chromium focuses on IAMF
>> streams backed by the Opus codec in MP4 containers delivered via Media
>> Source Extensions (MSE). Support can be detected by existing web APIs such
>> as canPlayType or media capabilities.
>>
>> Gecko: No signal,
>> https://github.com/mozilla/standards-positions/issues/1437
>>
>> WebKit: No signal,
>> https://github.com/WebKit/standards-positions/issues/700
>>
>> Web developers: No signals, N/A
>>
>> Other signals: Strong interest from external partners.
>>
>> Debuggability
>>
>> Exposed via chrome://media-internals and DevTools Media panel.
>>
>> Will this feature be supported on all six Blink platforms (Windows, Mac,
>> Linux, Chrome OS, Android, and Android WebView)?
>>
>> Yes
>>
>> Supported on all platforms where Chromium media audio decoding is
>> supported.
>>
>> Is this feature fully tested by web-platform-tests
>> <https://chromium.googlesource.com/chromium/src/+/master/docs/testing/web_platform_tests.md>
>> ?
>>
>>
>> https://github.com/web-platform-tests/wpt/blob/master/media-source/mediasource-iamf-playback.html
>>
>>
>> https://wpt.fyi/results/media-source/mediasource-iamf-playback.html?label=experimental&label=master&aligned
>>
>> Flag name on chrome://flags
>>
>> None
>>
>> Finch feature name
>>
>> IamfAudioDecoding
>>
>> Requires code in //chrome?
>>
>> False
>>
>> Tracking bug
>>
>> https://crbug.com/535279329
>>
>> Estimated milestones
>>
>> Shipping on desktop 153
>>
>> Shipping on Android 153
>>
>> Shipping on WebView 153
>>
>> Requesting approval to ship?
>>
>> Yes.
>>
>>

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