LGTM1

On Wednesday, August 26, 2026 at 10:02:53 AM UTC+2 [email protected] wrote:

> FWIW as developers of the browser game engine Construct (
> https://www.construct.net/) we want this to be able to optimize 3D 
> rendering in WebGPU. We already use EXT_conservative_depth in the WebGL 
> renderer where available, and this brings the same feature to WebGPU.
>
> Ashley
>
>
> On Tue, 25 Aug 2026 at 04:14, 'dan sinclair' via blink-dev <
> [email protected]> wrote:
>
>> There are signals, but indirectly. Developers have requested having 
>> access to early-z-test (
>> https://github.com/gpuweb/gpuweb/issues/4891#issuecomment-3341897141). 
>> But, if you write to the `frag_depth` it will disable the early-z test. 
>> Adding the `less` or `greater` attribute allows the fragment shader to 
>> write to the fragment depth, while maintaining the early-z optimization 
>> because the shader knows you're only writing in the depth in a given 
>> direction.
>>
>> So, while developers did not specifically comment on this, it is a 
>> component of providing a comprehensive early-z feature in the future.
>>
>> dan
>>
>>
>> On Mon, Aug 24, 2026 at 2:54 PM Alex Russell <[email protected]> 
>> wrote:
>>
>>> Are there really no signals from developers? Is nobody asking for this?
>>>
>>> On Monday, August 24, 2026 at 9:03:33 AM UTC-7 Chromestatus wrote:
>>>
>>>> *Contact emails*
>>>> [email protected]
>>>>
>>>> *Explainer*
>>>> https://github.com/gpuweb/gpuweb/blob/main/proposals/fragment-depth.md
>>>>
>>>> *Specification*
>>>> https://github.com/gpuweb/gpuweb/pull/6299 
>>>>
>>>> *Summary*
>>>> Adds the ability to provide a `less` or `greater` modifier to the 
>>>> `@builtin(frag_depth)` in WGSL. The current `@builtin(frag_depth)` can 
>>>> potentially introduce a performance penalty due to disabling the early-Z 
>>>> optimizations on a draw call. The new modifiers allow the explicit setting 
>>>> of the buffer mode and allow the early-Z optimizations to be applied. 
>>>>
>>>> *Blink component*
>>>> Blink>WebGPU 
>>>> <https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EWebGPU%22>
>>>>
>>>> *Web Feature ID*
>>>> webgpu <https://webstatus.dev/features/webgpu> 
>>>>
>>>> *Motivation*
>>>> In the current WGSL specification, the mere act of writing to 
>>>> @builtin(frag_depth) often incurs a significant performance penalty 
>>>> because 
>>>> driver heuristics cannot guarantee that the fragment shader output will 
>>>> adhere to the depth written by the rasterizer's interpolated depth. 
>>>> Consequently, writing to frag_depth typically forces the GPU to disable 
>>>> crucial early-Z optimizations for the entire draw call. The introduction 
>>>> of 
>>>> a new depth_mode built-in parameter for the @builtin(frag_depth) with 
>>>> modes 
>>>> less, and greater directly addressing this performance limitation by 
>>>> letting the developer express their intent to the hardware. 
>>>>
>>>> *Initial public proposal*
>>>> https://github.com/gpuweb/gpuweb/blob/main/proposals/fragment-depth.md
>>>>
>>>> *TAG review*
>>>> *No information provided* 
>>>>
>>>> *TAG review status*
>>>> Pending
>>>>
>>>> *Goals for experimentation*
>>>> None 
>>>>
>>>> *Risks*
>>>>
>>>>
>>>> *Interoperability and Compatibility*
>>>> This feature has been approved in W3C GPU for the Web WG meetings 
>>>> including participants from Safari and Firefox. 
>>>>
>>>> *Gecko*: No signal (https://github.com/gpuweb/gpuweb/pull/6299) Feedback 
>>>> indicated via WebGPU standardization process.
>>>>
>>>> *WebKit*: Positive (https://github.com/gpuweb/gpuweb/pull/6299) 
>>>> Specification 
>>>> approval constitutes a positive signal, per 
>>>> https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933
>>>>
>>>> *Web developers*: No signals
>>>>
>>>> *Other signals*:
>>>>
>>>> *WebView application risks*
>>>>
>>>> Does this intent deprecate or change behavior of existing APIs, such 
>>>> that it has potentially high risk for Android WebView-based applications? 
>>>> *No information provided* 
>>>>
>>>>
>>>> *Debuggability*
>>>> *No information provided* 
>>>>
>>>> *Will this feature be supported on all six Blink platforms (Windows, 
>>>> Mac, Linux, ChromeOS, Android, and Android WebView)?*
>>>> Yes 
>>>> All platforms will eventually have support. Will immediately be 
>>>> available on Android, Android WebView, ChromeOS, Mac, and Windows, where 
>>>> hardware support is available. Linux is planned to have WebGPU support in 
>>>> the future, so this feature will become available when WebGPU does. 
>>>>
>>>> *Is this feature fully tested by web-platform-tests 
>>>> <https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
>>>> Yes 
>>>> WebGPU/WGSL have a conformance test suite (
>>>> https://github.com/gpuweb/cts) that is regularly pulled into Chromium 
>>>> and part of the testing of Dawn/Tint in Chromium. While the CTS can be 
>>>> embedded in WPT, the WebGPU team opted to keep it separate in Chromium 
>>>> testing to use a customized harness for robustness and performance. * 
>>>> https://github.com/gpuweb/cts/pull/4679 * 
>>>> https://github.com/gpuweb/cts/pull/4689
>>>>
>>>> *Flag name on about://flags*
>>>> *No information provided* 
>>>>
>>>> *Finch feature name*
>>>> WebGPU 
>>>>
>>>> *Rollout plan*
>>>> Will ship enabled for all users
>>>>
>>>> *Requires code in //chrome?*
>>>> False
>>>>
>>>> *Tracking bug*
>>>> https://crbug.com/457993779
>>>>
>>>> *Estimated milestones*
>>>>
>>>> No milestones specified
>>>>
>>>>
>>>> *Anticipated spec changes*
>>>>
>>>> Open questions about a feature may be a source of future web compat or 
>>>> interop issues. Please list open issues (e.g. links to known github issues 
>>>> in the project for the feature specification) whose resolution may 
>>>> introduce web compat/interop risk (e.g., changing to naming or structure 
>>>> of 
>>>> the API in a non-backward-compatible way). 
>>>> *No information provided*
>>>>
>>>> *Link to entry on the Chrome Platform Status*
>>>> https://chromestatus.com/feature/5663304168112128?gate=5657119415205888
>>>>
>>>> This intent message was generated by Chrome Platform Status 
>>>> <https://chromestatus.com>. 
>>>>
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>> .
>>
>

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