On 8/28/26 7:11 p.m., Chromestatus wrote:
*Contact emails*
[email protected], [email protected],
[email protected], [email protected]
*Explainer*
https://github.com/MicrosoftEdge/MSEdgeExplainers/blob/main/GamepadEventDrivenInputAPI/explainer.md
*Specification*
https://w3c.github.io/gamepad
*Summary*
This proposal extends the Gamepad API with a new event-driven model
that enables applications to receive gamepad input with lower latency.
Instead of relying on frequent polling via navigator.getGamepads(),
developers can now listen for a rawgamepadinputchange event, which
fires whenever new input data is available from the device. This
allows for more responsive input handling, particularly in
latency-sensitive applications.
*Blink component*
Blink>GamepadAPI
<https://issues.chromium.org/issues?q=customfield1222907:%22Blink%3EGamepadAPI%22>
*Web Feature ID*
/No information provided/
*Search tags*
gamepad </features#tags:gamepad>, button </features#tags:button>, axis
</features#tags:axis>, event </features#tags:event>, raw input
</features#tags:raw input>
*TAG review*
None
*TAG review status*
Pending
*Origin Trial Name*
Gamepad Raw Input Event
*Goals for experimentation*
The OT should help us collect information on the performance impact of
this change across real users. There is a high chance that the current
API shape is NOT its final form (see more at
https://github.com/w3c/gamepad/issues/4). We want to measure whether
this version of raw events brings measurable performance improvements
for cloud gaming, considering many different devices. If it negatively
impacts low-powered devices, we'll need to work with partners on
improvements. It could be adding event coalescing, changing the spec
proposal to permit event throttling, etc.
*Chromium Trial Name*
GamepadRawInputChangeEvent
*Origin Trial documentation link*
https://github.com/MicrosoftEdge/MSEdgeExplainers/blob/main/GamepadEventDrivenInputAPI/explainer.md
*WebFeature UseCounter name*
kGamepadRawInputChangeEventListener
*Risks*
*Interoperability and Compatibility*
/No information provided/
/Gecko/: No
signal (https://github.com/mozilla/standards-positions/issues/1389) Firefox’s
experimental implementation, GamepadButtonEvent:
https://searchfox.org/mozilla-central/source/dom/webidl/GamepadButtonEvent.webidl
, GamepadAxisMoveEvent:
https://searchfox.org/mozilla-central/source/dom/webidl/GamepadAxisMoveEvent.webidl#9
/WebKit/: No
signal (https://github.com/WebKit/standards-positions/issues/647)
/Web developers/:
Positive (https://stackoverflow.com/questions/72294832/using-gamepad-api-via-events-rather-than-polling) There
is strong developer interest in an event-driven Gamepad API to improve
responsiveness and simplify input handling. In w3c/gamepad#4
(https://github.com/w3c/gamepad/issues/4), developers have long
requested events for gamepad input, citing the inefficiency of
polling-based models. Similarly, in a popular Stack Overflow thread,
developers express frustration with the lack of native gamepad events
and seek workarounds, underscoring unmet needs in the current API. The
existence of third-party libraries like gamecontroller.js
(https://github.com/firsching/gamecontroller.js) and
Gamepad-Controller
(https://github.com/alvaromontoro/gamepad-controller) further
demonstrates this.
/Other signals/:
*WebView application risks*
Does this intent deprecate or change behavior of existing APIs, such
that it has potentially high risk for Android WebView-based applications?
/No information provided/
*Reason this experiment is being extended*
Previously Chromium had a 4-week release cadency, which meant the an
origin trial spanning 6 milestones would last 24 weeks. However, now
that Chromium adopted a 2-week release, this origin trial needs to be
extended to account for that. Since this origin trial started in M149
(went stable on 06/02/2026), to make sure it lasts for 24 weeks on
stable it needs to be extended to end with M157 (inclusive)
LGTM to extend to 157 inclusive, to account for the release schedule
change.
*Ongoing technical constraints*
/No information provided/
*Debuggability*
N/A
*Will this feature be supported on all six Blink platforms (Windows,
Mac, Linux, ChromeOS, Android, and Android WebView)?*
Yes
*Is this feature fully tested by web-platform-tests
<https://chromium.googlesource.com/chromium/src/+/main/docs/testing/web_platform_tests.md>?*
No
Web platform tests will be added with the prototype implementation.
*Flag name on about://flags*
#gamepad-raw-input-change-event
*Finch feature name*
GamepadRawInputChangeEvent
*Requires code in //chrome?*
True
*Tracking bug*
https://crbug.com/40582297
*Estimated milestones*
Origin trial desktop first 149
Origin trial desktop last 154
Origin trial extension 1 end milestone 157
DevTrial on desktop 147
DevTrial on Android 147
*Link to entry on the Chrome Platform Status*
https://chromestatus.com/feature/5989275208253440?gate=5141545031434240
*Links to previous Intent discussions*
Intent to Prototype:
https://groups.google.com/a/chromium.org/d/msgid/blink-dev/682e0a48.170a0220.2aa17e.113c.GAE%40google.com
Intent to Experiment:
https://groups.google.com/a/chromium.org/d/msgid/blink-dev/CH4PR00MB23897DFC0C754FDDCC5DFBFBD5372%40CH4PR00MB2389.namprd00.prod.outlook.com
This intent message was generated by Chrome Platform Status
<https://chromestatus.com>.
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