Contact emails
[email protected], [email protected]

Explainer
https://github.com/gpuweb/gpuweb/issues/5071


Specification
https://www.w3.org/TR/webgpu/#dom-gpufeaturename-atomic-vec2u-min-max


Summary
Allows the use of 64-bit atomic minimum and maximum operations on 
`atomic<vec2u>` in WGSL. This provides WebGPU shader authors with a way to 
implement certain algorithms that use 64-bit atomics without requiring full 
support for 64-bit integers.


Blink component
Blink>WebGPU


Web Feature ID
webgpu


Motivation
This provides WebGPU shader authors with a way to implement certain algorithms 
that use 64-bit atomics without requiring full support for 64-bit integers. Not 
every device that supports 64-bit atomics can support every atomic operation on 
these types, so this feature is scoped to the min and max operations to deliver 
broadest reach.


Initial public proposal
https://github.com/gpuweb/gpuweb/blob/main/proposals/atomic-64-min-max.md


TAG review
No information provided


TAG review status
Not applicable


Goals for experimentation
None


Risks




Interoperability and Compatibility
This feature has been approved in W3C GPU for the Web WG meetings including 
participants from Safari and Firefox. 
https://github.com/gpuweb/gpuweb/wiki/GPU-Web-2026%E2%80%9009%E2%80%9015-WGSL#add-limited-support-for-64-bit-atomics-5071

Gecko: No signal (https://github.com/gpuweb/gpuweb/pull/5610) Feedback 
indicated via WebGPU standardization process.

WebKit: Positive (https://github.com/gpuweb/gpuweb/pull/5610) Specification 
approval constitutes a positive signal, per 
https://github.com/WebKit/standards-positions/issues/294#issuecomment-1877411933

Web developers: Positive 
(https://github.com/gpuweb/gpuweb/issues/5071#issuecomment-2660636760)

Other signals:


WebView application risks

Does this intent deprecate or change behavior of existing APIs, such that it 
has potentially high risk for Android WebView-based applications?
No information provided



Debuggability
No information provided


Will this feature be supported on all six Blink platforms (Windows, Mac, Linux, 
ChromeOS, Android, and Android WebView)?
Yes
All platforms have support, where hardware support is available.


Is this feature fully tested by web-platform-tests?
Yes
WebGPU/WGSL have a conformance test suite (https://github.com/gpuweb/cts) that 
is regularly pulled into Chromium and part of the testing of Dawn/Tint in 
Chromium. While the CTS can be embedded in WPT, the WebGPU team opted to keep 
it separate in Chromium testing to use a customized harness for robustness and 
performance. Tests added here: https://github.com/gpuweb/cts/pull/4662


Flag name on about://flags
No information provided


Finch feature name
WebGPU


Rollout plan
Will ship enabled for all users


Requires code in //chrome?
False


Tracking bug
https://crbug.com/453689550


Estimated milestones


Shipping on desktop 156

DevTrial on desktop 155

Shipping on Android 156

DevTrial on Android 155

Shipping on WebView 156




Anticipated spec changes

Open questions about a feature may be a source of future web compat or interop 
issues. Please list open issues (eg links to known github issues in the project 
for the feature specification) whose resolution may introduce web 
compat/interop risk (eg, changing to naming or structure of the API in a 
non-backward-compatible way).
No information provided


Link to entry on the Chrome Platform Status
https://chromestatus.com/feature/4882016087703552?gate=5204891327922176


This intent message was generated by Chrome Platform Status.

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