Quite some time ago, Dave Taht wondered about how one would represent bloat-induced performance problems in a diagram, and wondered if one could have something as simple as the "three bars" diagram you see on cell phones.

I was working on a related problem, and thought about a diagram that looked like this  (a gif, and ascii in case the gif is filtered out by the list)

In ascii art, it might look like this:
======++++++++++++
               -                              +
                -                                +
                 -                                  +
                 -                                    +
In the ascii, the double line is both "good" and "bad" system performance, and they are the same up to a load of about 8, where the "bad" line, shown as minus signs, starts to degrade.  The"good" line, shown as plus signs, stays good until a much higher load, and only then starts diving down...


The "good" line is the performance of the system when it's feeling well, and is operating within it's limits. Pretty much a straight line, possibly with some noise bouncing it up and down.  Way out to the right of the figure, it reaches capacity and starts curling downwards.  The "bad" line is the system when it's artificially degraded by bufferbloat, and performance takes a dive.

This is the usual "hockey stick ("_/") diagram turned on it's head for clarity. The X axis is load, the Y is performance, and anyone used to diagrams where "high is good" will see this system is suffering.

I think this is a fair representation, and *visually* attractive, but I'm actually glossing over the question of units a bit.

A hockey-stick curve is response time versus load.  This is something like expected response time at the top and increasing response time as you go *downwards*.  

Can anyone suggest a less arbitrary metric?  The best of all possible worlds would be a non-dimensional metric, so similar data from both small and large systems could be compared with one another.... Perhaps twice normal, three time normal, etc???

Returning to the representation problem, I think the simplest possible diagram would literally be three bars, with the tallest representing the expected response time, and the others some significant degradations from that.  Two bars might be the doubling of response time, one the tripling of it, and so on.

--dave

-- 
David Collier-Brown,         | Always do right. This will gratify
System Programmer and Author | some people and astonish the rest
dav...@spamcop.net           |                      -- Mark Twain
(416) 223-8968

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