> On 20. mar. 2015, at 19.29, David Lang <[email protected]> wrote:
> 
> On Sat, 21 Mar 2015, Michael Welzl wrote:
> 
>>> On 21. mar. 2015, at 01.03, David Lang <[email protected]> wrote:
>>> 
>>> On Fri, 20 Mar 2015, Michael Welzl wrote:
>>> 
>>>>> On 20. mar. 2015, at 17.31, Jonathan Morton <[email protected]> wrote:
>>>>>> On 20 Mar, 2015, at 16:54, Michael Welzl <[email protected]> wrote:
>>>>>> I'd like people to understand that packet loss often also comes with 
>>>>>> delay - for having to retransmit.
>>>>> Or, turning it upside down, it’s always a win to drop packets (in the 
>>>>> service of signalling congestion) if the induced delay exceeds the 
>>>>> inherent RTT.
>>>> 
>>>> Actually, no: as I said, the delay caused by a dropped packet can be more 
>>>> than 1 RTT - even much more under some circumstances. Consider this quote 
>>>> from the intro of 
>>>> https://tools.ietf.org/html/draft-dukkipati-tcpm-tcp-loss-probe-01  :
>>> 
>>> You are viewing this as a question to drop a packet or not drop a packet.
>>> 
>>> The problem is that isn't the actual question.
>>> 
>>> The question is to drop a packet early and have the sender slow down, or 
>>> wait until the sender has filled the buffer to the point that all traffic 
>>> (including acks) is experiencing multi-second latency and then drop a bunch 
>>> of packets.
>>> 
>>> In theory ECN would allow for feedback to the sender to have it slow down 
>>> without any packet being dropped, but in the real world it doesn't work 
>>> that well.
>> 
>> I think it's about time we finally turn it on in the real world.
>> 
>> 
>>> 1. If you mark packets as congested if they have ECN and drop them if they 
>>> don't, programmers will mark everything ECN (and not slow transmission) 
>>> because doing so gives them an advantage over applications that don't mark 
>>> their packets with ECN
>> 
>> I heard this before but don't buy this as being a significant problem (and 
>> haven't seen evidence thereof either). Getting more queue space and 
>> occasionally getting a packet through that others don't isn't that much of 
>> an advantage - it comes at the cost of latency for your own application too 
>> unless you react to congestion.
> 
> but the router will still be working to reduce traffic, so more non-ECN flows 
> will get packets dropped to reduce the 
> loadhttp://email.chase.com/10385c493layfousub74lnvqaaaaaahg7lbwdgdvonyyaaaaa/C?V=emlwX2NvZGUBAUNVU1RfTEFTVF9OTQFMQU5HAVJFV0FSRFNfQkF
> MQU5DRQExNi43MwFnX2luZGV4AQFDVVNUX0ZJUlNUX05NAURBVklEAUxBU1RfNAE1NDE3AWxfaW5kZXgBAXByb2ZpbGVfaWQBNDg0Mzk5MjEyAW1haWxpbmdfaWQBMTE
> 0OTI5NTU5AV9XQVZFX0lEXwE4NTY2MDAxNzQBX1BMSVNUX0lEXwExNjgwMTYwMQFVTlFfRU5STF9DRAEyMTEyMzkzOTE1AWVtYWlsX2FkX2lkAQFMU1RfU1RNVF9EQVR
> FATAyLzAxLzE1AWVtYWlsX2FkZHIBZGF2aWRAbGFuZy5obQFfU0NIRF9UTV8BMjAxNTAzMjAyMTAwMDABcHJvZmlsZV9rZXkBQTE0NjQ3MjgxMTQ%3D&KwXv5L3yGN8q
> uPM67mqc0Q
> 
>> 
>>> marking packets with ECN gives an advantage to them in mixed environments
>>> 
>>> 2. If you mark packets as congested at a lower level than where you drop 
>>> them, no programmer is going to enable ECN because flows with ECN will be 
>>> prioritized below flows without ECN
>> 
>> Well.... longer story. Let me just say that marking where you would 
>> otherwise drop would be fine as a starting point. You don't HAVE to mark 
>> lower than you'd drop.
>> 
>> 
>>> If everyone use ECN you don't have a problem, but if only some 
>>> users/applications do, there's no way to make it equal, so one or the other 
>>> is going to have an advantage, programmers will game the system to do 
>>> whatever gives them the advantage
>> 
>> I don't buy this at all. Game to gain what advantage? Anyway I can be more 
>> aggressive than everyone else if I want to, by backing off less, or not 
>> backing off at all, with or without ECN. Setting ECN-capable lets me do this 
>> with also getting a few more packets through without dropping - but packets 
>> get dropped at the hard queue limit anyway. So what's the big deal? What is 
>> the major gain that can be gained over others?
> 
> for gamers, even a small gain can be major. Don't forget that there's also 
> the perceived advantage "If I do this, everyone else's packets will be 
> dropped and mine will get through, WIN!!!"

I just addressed this with a message to the AQM list (should soon be in the 
archives: http://www.ietf.org/mail-archive/web/aqm/current/maillist.html ). In 
short, I don't see any clear indications for this "benefit". And clearly game 
developers also want low delay - blowing up the queue creates more delay...  
and without clear knowledge about how many flows are actively filling up the 
queue in parallel, there is a risk of creating extra delay with this for no 
actual benefit whatsoever.

Cheers,
Michael

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