On Tue, 28 Apr 2015, Sebastian Moeller wrote:

From "Table 4.1 Delay Specifications” of that link we basically have a recapitulation of the ITU-T G.114 source, one-way mouth to ear latency thresholds for acceptable voip performance. The rest of the link discusses additional sources of latency and should allow to come up with a reasonable estimate how much of the latency budget can be spend on the transit. So in my mind an decent thresholds would be (150ms mouth-to-ear-delay - sender-processing - receiver-processing) * 2. Then again I think the discussion turned to relating buffer-bloat inured latency as jitter source, so the thresholds should be framed in a jitter-budget, not pure latency ;).

Yes, it's all about mouth-to-ear and then back again. I have historically been involved a few times in analyzing end-to-end latency when customer complaints came in about delay, it seemed that customers started complaining around 450-550 ms RTT (mouth-network-ear-mouth-network-ear).

This usually was a result of multiple PDV (Packet Delay Variation, a.k.a jitter) buffers due media conversions on the voice path, for instance when there was VoIP-TDM-VoIP-ATM-VoIP and potentially even more conversions due to VoIP/PSTN/Mobile interaction.

So this is one reason I am interested in the bufferbloat movement, because with less bufferbloat then one can get away with smaller PDV buffers, which means less end-to-end delay for realtime applications.

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Mikael Abrahamsson    email: [email protected]
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