Hi Jonathan,

On May 6, 2015, at 22:25 , Jonathan Morton <[email protected]> wrote:

> So, as a proposed methodology, how does this sound:
> 
> Determine a reasonable ballpark figure for typical codec and jitter-buffer 
> delay (one way). Fix this as a constant value for the benchmark.

        But we can do better, assuming captive de-jitter buffers (and they 
better are), we can take the induced latency per direction as first 
approximation of the required de-jitter buffer size.

> 
> Measure the baseline network delays (round trip) to various reference points 
> worldwide.
> 
> Measure the maximum induced delays in each direction.
> 
> For each reference point, sum two sets of constant delays, the baseline 
> network delay, and both directions' induced delays.

        I think we should not count the de-jitter buffer and the actually PDV 
twice, as far as I understand the principle of the de-jittering is to introduce 
a buffer deep enough to smooth out the real variable packet latency, so at best 
we should count max(induced latency per direction, de-jitter buffer depth per 
direction), so the induced latency (or a suitable high percentile if we aim for 
good enough instead of perfect) is the best estimator we have for the 
jitter-induced delay. But this is not my line of work so I could b out to lunch 
here...


> 
> Compare these totals to twice the ITU benchmark figures, rate accordingly, 
> and plot on a map.

        I like the map idea (and I think I have seen something like this 
recently, I think visualizing propagation speed in fiber). Now any map just 
based on actual distance on the earth’s surface is going to give a lower bound, 
but that should still be a decent estimate (unless something nefarious like 
http://research.dyn.com/2013/11/mitm-internet-hijacking/ is going on then all 
bets are off ;) )

Best Regards
        Sebastian

> 
> - Jonathan Morton

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