cloneman <[email protected]> wrote: > I don't know if the Windows 10 updates multithreading problem is still > relevant for many users, but it certainly still affects me as user with > low bufferbloat, low latency, and only moderate bandwidth (50mbit , 4ms > idle, ~9ms loaded)
> In any case, I have submitted official feedback to microsoft, as I've
> exhausted any possible workarounds on my end short of implementing a
> Windows update cache server on my LAN (go figure, apparently the cache
> servers download with a small number of threads).
I guess either because the person implementing the cache system didn't work
as hard, or because they recognized they needed to do this in the "background"
> After posting this link -- I'm done advocating for this issue. I think
> valve steam has made some improvements, they still use many threads, but
> somehow, it doesn't create as many issues.There seems to be no interest in
> most discussion forums to explore this with any depth -- or even admit
that
> 20 connections to 1-2 servers is problematic.
This is where some of the desire to have a "worse than best effort" queue
came from :-)
> Feedback hub link
> https://aka.ms/AA7zg1r
Not a public link, I think.
What's sad is that Windows 2000 was the only implementation of the diffedge
that we needed to make end-system driven QoS work, and then they abandonned
it.
--
Michael Richardson <[email protected]>, Sandelman Software Works
-= IPv6 IoT consulting =-
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