I think it depends on the audience and how much time they will spend on 
watching.

For hard-core gamers your ideas will likely work well. For a more general 
public I think Lieuwe's idea might be more obvious, as comparing smooth versus 
stuttering display should be pretty salient even for people that do not know 
the game well.

I wonder whether the test should not also include say two other machines on the 
same WAN link that are busy streaming in  fullHD or UHD just to spice things up 
a bit. After all on a link that is otherwise idle all games should work 
reasonably well, it is only under competition from other traffic and transient 
congestion when an AQM would really shine.

Regards
        Sebastian

> On Sep 15, 2022, at 19:37, Arie via Bloat <[email protected]> wrote:
> 
> Games with network indicators. BF V has a good one built-in that can be 
> activated in the multiplayer options. High ping, variable ping and loss will 
> be indicated with BF V's indicator icons and a detailed overlay if you enable 
> it.
> 
> Source-based games that allow you to open net_graph, e.g. Team Fortress 2 
> with net_graph 5 enabled. You can see rising ping and packet loss clearly on 
> the graph.
> 
> On Thu, 15 Sept 2022 at 15:54, Livingood, Jason via Bloat 
> <[email protected]> wrote:
> Some of my colleagues in the office are recording video of gaming with and 
> without AQM (bloated vs unbloated), etc. Any suggestions on games that will 
> really make this obvious & compelling – something cool and worthy of posting 
> on YouTube?
> 
>  
> 
> Thanks!
> Jason
> 
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