On 27 February 2014 05:10, Charlie Fenton <[email protected]> wrote:

> Hi Toralf,
>
> I believe you need to pass the --disable-debug_flag argument to configure
> when building wxWidgets 3.0 to disable these asserts.  Unfortunatley,
> wxWidgets 3.0 has wxDEBUG_LEVEL set to 1 by default for both debug and
> release builds, which enables all asserts and most other debugging
> features.  wxWidgets 2.8 disabled these features by default on release
> builds.
>

Reading the docs[1,2], your previous email and the relevant parts of the
headers[3-5], it looks like you only need to define NDEBUG when compiling
Manager. This leaves the assert code in place but disables it. No need to
build a special version of wxWidgets.

But I have to ask. You have just done rather large changes to Manager,
began using a (sort of) brand new version of a framework and I understand
you are planning something big with notices. With all these changes you
have likely introduced a few bugs too. (Well this conversation started as
bug report.)

So, why wouldn't you want to have asserts enabled? I mean, we are alpha
testing BOINC here and what better way is there to get bug reports than to
pop an error message right in front of the tester?

Disabling asserts just hides those bugs. I don't understand how that would
help.

Just in case you were curious why the asserts are included in release build
of the library here's a blog post that explains it:

http://wxwidgets.blogspot.com/2009/09/debug-build-changes-in-wx3.html

FWIW. GLib (and GTK+ and pretty much everything Gnome) takes middle ground
between no checks and fatal asserts. If an application hits a logic error a
message like this is printed to stderr:

(cinnamon:2069): Clutter-CRITICAL **: clutter_actor_queue_relayout:
assertion `CLUTTER_IS_ACTOR (self)' failed

The application then continues to limp along or crashes right on the spot.
You could set up Manager to do something similar.


[1] http://docs.wxwidgets.org/3.0/overview_debugging.html
[2] http://docs.wxwidgets.org/3.0/group__group__funcmacro__debug.html
[3]
http://trac.wxwidgets.org/browser/wxWidgets/tags/WX_3_0_0/include/wx/app.h
[4]
http://trac.wxwidgets.org/browser/wxWidgets/tags/WX_3_0_0/include/wx/debug.h
[5]
http://trac.wxwidgets.org/browser/wxWidgets/tags/WX_3_0_0/include/wx/log.h

-Juha
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