Just a thought ......

Do you happen to have any BOINC-related data in the following folder?
C:\Users\{UserName}\AppData\Local\VirtualStore

Data in the VirtualStore (which gets read/used FIRST by a program instead of 
the ProgramData data, apparently for compatibility reasons related to running 
in compatibility mode)... has caused problems for BOINC in the past.







> Date: Thu, 26 May 2016 19:32:11 +0200
> From: [email protected]
> To: [email protected]
> Subject: Re: [boinc_dev] problem with check pointing
> 
> Now that you mention checkpointing problem .....
> I remember that I have detected it too.
> 
>     Might have the same cause!
> 
>       In my case on Win7 x64 prof.EN , on latest betaver. boinc  .29+  :
> Project: Asteroids@home
> 
> Symptom:  every time I restarted my PC (I closed Boinc manually way before
> the shutdown), I noticed that ALL workunits of Asteroids   started from
> zero percent.  I noticed this in 100 percent of restarts , at least 3 times
> now in the last 2 weeks.
> So, I decided to report the problem.
> 
>       Please, can someone confirm this? I mean not NOW but ....... once the
> Asteroids server is back in full-operation.  (It has had run out of disk
> space, recently).   :)
> 
> I will definitely try to downgrade and test it on previous Boinc version
> *soon* to see if the behavior was correct back there.
> 
> ' will let ya know...
> 
> Thank You
> Filip
> Dne 26. 5. 2016 6:12 odpoledne napsal uživatel "Eric Driver" <
> [email protected]>:
> 
> I've noticed that sometimes when the client starts a fresh work unit, it
> will
> read the check point file of a previous work unit.  Not sure how/why this is
> happening, but this is obviously not a good thing.  One way I can fix this
> is to
> use a checkpoint filename unique to the WU (up until now all WUs use the
> same
> generic name).  I'd like to key off of the work unit dat filename, but it
> is not
> immediately apparent how to get my hands on that information from inside my
> main
> app.  Can someone point me to an easy way to do this, or possibly another
> solution to this problem.
> 
> 
> 
> Thanks!
> 
> Eric
> 
> 
> 
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