Great, glad it is working. I think we got the basic ideas right. There
still might be some details to tidy up, but it's pretty close.

Keep me posted if you notice any problems. My sites all seem to be
working to. Probably the main thing left is upgrading plugins to make
sure they work with the 3.xx code. But no hurry, a week or so to find
bugs, and then we'll make the switch.

Cheers,
Dan


2009/3/22 Linly <[email protected]>:
>
> Hi Dan,
>
> GOOOOD news! All of the test were passed in 2.67. Every thing looks
> perfect. I further tested two plugin related to utf urls, sedit and
> infotags, both worked great. It seems you have done a perfect utf-8
> reform on BoltWire.
>
> I too upgrade my /jargon/ site to 2.67. It works great there. Big
> thanks. Now I can focus on the "WikiBlog" solution.
>
> Cheers, linly
>
> On 3月22日, 上午8時39分, The Editor <[email protected]> wrote:
>> Just released another upgrade that does a much smarter job handling
>> UTF vars, as well as a few other little things and lots of fixes from
>> 2.66. I've already upgraded BoltWire and my other sites, and most
>> everything seems working right. I also added a rules markup that
>> allows you to specify which markup orders,orders:rules are processed
>> in a template. Very cool...
>>
>> For those who are technically interested, both info and data vars are
>> saved in UTF for ease of reading in the page source if needed. But
>> when the var caches are created they change the indexes to %encoded
>> values allowing perfect case insensitivity. Then when calling the
>> vars, the markup recognizes to UTF and converts to % encoded so
>> whether it is encoded or not it should work. Both info and data.
>> Required a rewrite of the var markup patterns, but it seems to be
>> working right. It apparently puts the conversions in just the right
>> places, getting BoltWire to pass my most challenging tests, with the
>> fewest and simplest bits of code.
>>
>> Linly, do your best to hunt down more things to fix!  I'm still
>> looking to go a week without any major bug reports. So we'll start the
>> clock again. With luck, this could be it. If so, 3.xx could be out
>> first of April!
>>
>> Cheers,
>> Dan
> >
>

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