The few users that I had start playing today all commented that they
could not easily figure out what each of the GUI buttons did without
hovering over them.  The also commented on the lack of box, code and
some other buttons that took a lot of extra typing to do without.,

So, tonight, I started working on redoing the buttons to make them
more intuitive and getting some new buttons so that I could change the
functions of the code itself.

So far, I've come up with a new button set that looks like:

http://www.tnet.com/FiLeS/gui-button-sample.png

and have come up with a new line up that includes:

Italic, underline, Bold, Strikeout, Header1, Color, Code, Box,
NoMarkup, bullet, #bullet, Link, Img, left, center.right, attach,
indent, table, hr

There are a few other options that I am looking at as well but so far
that is what it is starting to look like.  I most likely will make
some other buttons for functions that don't plan on using so that
others can take advantage of the graphics. Since I am recreating them
from scratch, I went ahead and setup a series of different color
background as well.

The GUI button code look pretty straightforward.... was a bit thrown
by the gui.backup file which looked to be obfuscated, but I have
figured that out.

Will try to put it all together in the next day or two... Been playing
too much lately...

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