A good idea perhaps, though I'm not sure it would be faster. We might
get more mileage out of caching the function output, but generally I
think this function is fast enough. I will think about it and explore
the implications. It would likely break LOT's of existing plugins.

Cheers
Dan


On Sat, Sep 26, 2009 at 5:01 AM, DrunkenMonk <[email protected]> wrote:
>
> I still strongly suggest storing $BOLTmemberships and $BOLTadmin as
> arrays, by $BOLTmemberships = explode(',',
> $BOLTmemberships_string_or_whatever_they_are_generated_from); when
> initializing.
>
> in_array($id, $BOLTmemberships) is faster than strpos, and
> constructing new string from $BOLTmemberships each time it's checked
> in order to have legal strpos? Thats ugly code.
>
> On Sep 26, 12:59 am, The Editor <[email protected]> wrote:
>> I just added a core BOLTingroup function which works quite nicely.
>> Hopefully anyway...
>>
>> function BOLTingroup($group, $id='') {
>>         global $BOLTid, $pagesPath, $BOLTmemberships, $BOLTadmin;
>>         if ($id == '') $id = $BOLTid;
>>         if (strpos(" ,$BOLTadmin,", ",$id,") && $BOLTadmin != '') return 
>> true;
>>         $BOLTgroupPages = BOLTconfig('BOLTgroupPages', 'group');
>>         $group = BOLTlowercase($group);
>>         if ($id == $BOLTid) return (strpos(",$BOLTmemberships,", ",$group,")
>> !== false);
>>         return (strpos("\n".BOLTloadpage("$BOLTgroupPages.$group")."\n",
>> "\n$id\n") !== false);
>>         }
>>
>> This allows me to simplify the admin, editor, and ingroup function,
>> and extend all their functionalities, as you can now do:
>>
>> [if ingroup chessclub id=caveman]
>>
>> More important perhaps, it makes plugin development much easier. I
>> still have to go through the functions but there are likely a good
>> number of lines that can be simplified to:
>>
>> if (! BOLTingroup('admin')) ...
>>
>> Thanks DM for the great idea. Will be in the next release... I won't
>> be able to get it out till Sunday, I'm afraid. But as you can see from
>> the roadmap, it already has a good number of fixes in it. If it all
>> works without a glitch, with this many changes... I'll be astonished!
>>
>> Cheers,
>> Dan
> >
>

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