> What do you mean?  The way it interacts with sprinkling?
> 
> (You are talking about your `play mask', --- as I once
> called it, --- right?)

Actually, I mean I didn't think about how to achieve the 'play mask'
effect (I like the name) with sprinkle yet.

> I chose another solution [...]

Yeah, I mostly add suggested fixes for the sake of redundancy.

> Please confirm that this fixes the bug you are seeing.

Buffers are better behaved now and they stopped popping all around the
place. Thanks!

Anthony Chaumas-Pellet


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