On 19/08/2021 23:02, Neill Clift via Boost-users wrote:

Hi,

The architecture of cpp_int being build on 64 bit arithmetic using 128 bit double_limb_type is interesting.

I have a question on the large divide (divide_unsigned_helper). It uses the upper portions of the large integers to get an estimation of the quotient. Subtracts out a multiple of that quotient and repeats.

It does this in 128 bit values if available from the compiler:

         double_limb_type a = (static_cast<double_limb_type>(prem[r_order]) << CppInt1::limb_bits) | prem[r_order - 1];

         double_limb_type b = py[y_order];

         double_limb_type v = a / b;

The compiler emulates this operation in the routine __udivmodti4 which itself uses an iterative approach.

It seems to use a pretty basic shift and subtract algorithm mind you.

As a general rule for multiprecision is it OK to layer the Knuth like algorithm D on top of each other this way.

I have no idea myself but wonder if this is a known issue. I would have guessed that it made sense to do a 64 by 64 bit divide to guess the quotient and repeat.

Good question.

As I recall I tried both single-limb and double-limb partial-quotients and the double-limb (128 bit) version was slightly faster.

There is a balance here between removing as large a chunk as you can with each loop, compared to more expensive operations within the loop.  You could for example, perform "Karatsuba-like" division by splitting a B-bit numerator into two B/2 chunks and perform schoolboy division on the two "digit" numbers.  But the fact that no-one seems to have done this suggests how well it must work ;)  On the other hand, __int128, while a synthetic type, is sufficiently well optimised for this to be a useful chunk size.

HTH, John.


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