On Fri, 17 Mar 2023 at 21:19, Bo Zhou <bo.schwarzst...@gmail.com> wrote:
> It might not be the issue on Boost but macOS, the*.dylib file to be signed > if you want it to run it as distribution. > > > https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html > Interesting. How do you explain my situation where building my application + plugins for just Intel (x86_64) on Mac BigSur, Boost.DLL has no issue ? With universal binary (arm64+x86_64), the code signing requirements kicks in ? Kind regards -- Nicholas Yue https://www.linkedin.com/in/nicholasyue/
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