On Fri, 17 Mar 2023 at 21:19, Bo Zhou <bo.schwarzst...@gmail.com> wrote:

> It might not be the issue on Boost but macOS, the*.dylib file to be signed
> if you want it to run it as distribution.
>
>
> https://developer.apple.com/library/archive/documentation/Security/Conceptual/CodeSigningGuide/Procedures/Procedures.html
>

Interesting. How do you explain my situation where building my
application + plugins for just Intel (x86_64) on Mac BigSur, Boost.DLL has
no issue ? With universal binary (arm64+x86_64), the code signing
requirements kicks in ?

Kind regards
--
Nicholas Yue
https://www.linkedin.com/in/nicholasyue/
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