Excellent!

Thanks!


"Peter Dimov" <[EMAIL PROTECTED]> wrote in message
001901c2bbd8$b4522e90$1d00a8c0@pdimov2">news:001901c2bbd8$b4522e90$1d00a8c0@pdimov2...
> From: "Steven Ketcham" <[EMAIL PROTECTED]>
> > MSVC 6.0
> >
> > typedef boost::function0<void> CallBackFunctionEmpty;
> > CallBackFunctionEmpty f = boost::bind(&MyClass::SomeFunction,
> > classInstance);
> >
> > The destructor of MyClass is called multiple times.
> > Is this correct?
>
> You are storing a copy of classInstance in the function object returned by
> boost::bind. If you want to store a pointer or reference, use
>
> boost::bind(&MyClass::SomeFunction, &classInstance);
>
> or
>
> boost::bind(&MyClass::SomeFunction, boost::ref(classInstance));
>
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