> > Hmmm, unless you are thinking of null pointers I can't think of any
pointers
> > that don't refer to resources. Perhaps we have a different definition of
> > resource?
> > Could you elaborate?
>
> I think of resources as things which can be separately managed
> independent of other objects.  Here are some examples of non-resource
> pointers:
>
> void f()
> {
>     int x;
>     int* p1 = x;  // arguable
>     std::pair<int,int> y;
>     int* p2 = x.first;
                      ^
I presume you meant y here and not x.

>     std::pair<int,int>* y2 = new std::pair<int,int>;
>     int* p3 = y2.first;
> }

Yes, that is similar to the point that Allan has made too - and I am
inclined to agree now.
However, it doesn't change the original argument.

Regards,

[)o
IhIL..

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