Hello, My work on geometrical lib is evolving and finally I found out that programming is so much fun <chuckle>. Credits to Jaap Suter, he has done a wonderful work on geometrical algebra library although I don't know whether it's keep going. Would be nice to hear something from him.
About two months ago, I did propose homogeneous vectors/matrices library to boost and there was a little discussion about it. Idea is still good, I think. Although some things should be clarified. I think that implementing euclidean n dimensional library would not be that constructive when Clifford algebra library is proposed to boost (and I _hope_ that proposal will be accepted). Clifford library is so much more general. The issues I see: 1) not all programmers have enough mathematical knowledge and learning curve seems to be too steep (actually, I remember a conversation with one 3d programmer who just asked "what a hell can I do with that bivector?!" <not edited>); 2) Clifford algebra library does not provide anything related with modeling and visualization of polygonal mesh surfaces (in general, I mean desciption of geometric primitives in the terms of geometrical algebra). Seems like there's some <grumph...> work to do (and that's what I've been working on recently). Also I want to ask whether OpenGL wrap-includes could be included to boost? e.g., #include <boost/gl/opengl.hpp>? On some systems include paths and required preincluded files (if any) differ. Would be nice to have a unified version of this. Is anyone interested? After all graphics and visualization is not the most unimportant thing that computers do. Respect, Justinas V.D. _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost