> Your notes made me think of a consistent
> reperesentation of state machines in terms of C++
> templates. It should be generic enough to be used in
> all sorts of things.
> 

yes. andreas (huber) has something in the pipeline. its a
non-trivial thing though (the topic and the library). i
suspect it will be excellent for formalizing FSMs but as
you say - not a lot of time is spent formalizing state
machines during GUI development.

> And yes, in the basic widget library, the state
> machine issues are to be specifically avoided (if
> possible).

yeah, i can understand that.



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