--- Rainer Deyke <[EMAIL PROTECTED]> wrote: > For a GUI library to be useful to me, it would need > to support custom > physical GUI layers. I would then write my own [...] > full-screen multimedia. I > realize that my needs are unusual, and boost::gui > may be unable to > accomodate them.
It seems strange to me, why are you willing to give up on your requirements. What is so unusual about them? I believe boost::gui must accomodate them and it can. Your requirements are very reasonable IMHO. > Nonetheless I also dislike the idea of > PhysicalGUILayer as a template > parameter to all GUI elements. PhysicalGUILayer is great for your requirements. Why do you dislike it? > It violates the > principle of Once and Only > Once. You can use a default template parameter for the PhysicalGUILayer and define it only once in your program. >(and > NativePhysicalGUILayer should be one of the > options). That way the actual structure of the GUI > does not depend on the > physical GUI layer, and the physical GUI layer can > even be selected at > runtime. > Exactly my point. Thanks for your post. Finally we have a set of requirements from someone who is doing custom GUI development. IMO boost::gui must be able to accomodate them. Eugene __________________________________ Do you Yahoo!? Yahoo! SiteBuilder - Free, easy-to-use web site design software http://sitebuilder.yahoo.com _______________________________________________ Unsubscribe & other changes: http://lists.boost.org/mailman/listinfo.cgi/boost