Have you built the signals library multi-threaded or
single threaded and
Whatever the default build is.
Single threaded.
The application is set to use multi-thread run-time libraries and MFC.DLL.
Not seen this specific one, the most common problem
I saw was a hang so it may well not be your problem, but worth looking
into.
It may well be the problem. I didn't see crashes, just hangs. You have objects created inside the signals lib (non-multi-threaded) so it doesn't create/initialise the lock member variables. There is then header code which is compiled directly in your application (multi-threaded even though you only use 1 thread) and so it tries to access these non-existent locks in the objects created in single threaded signals lib.
If you are going to use a multi-threaded application/run-time, you must build/link the multi-threaded version of the boost libs also.
Because of the crash, you may still have another problem, but I would solve this one first, then look for the next. I saw the hangs under Borland C++ Builder, the bug may present itself in a different way under VC++.
Thanks
Russell
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