There's more to it than just creating something that can render UI
elements from XML stream.

XMLUI is a lot more than this. For one thing it's optimized for animation (sort of like flash) so that interfaces are purely widgetless (as I mentioned earlier).


XUL (which is actually a language, you could implement an XUL player using XMLUI) lacks a lot of basic concepts necessary to support the types of UI's that XMLUI can do.

To be truly successful you need a UI editor
that can generate the XML stream.
And creating such an editor is probably less than trivial.

Just like XUL, the XMLUI Editor uses XMLUI, so each time you add a new component you also get to have it in the GUI. that part of it pretty much exists, but running on Windows in a "non open source" capacity.


So I think it would be better to focus on
one goal rather than multiple. I think timing will be more critical now
than creating alternatives.

My current goal is to take a large body of work that I have built over many years and make it available as an open source project. The reason i thought it might be interesting for the Boost group was that in moving it to OSS I was investing in using Boost for most of the code.


I don't really want to go in to too much of an argument on this list about the difference between XUL and XMLUI. I have a ways to go before XMLUI is open source anyway, so it's all academic anyway. At some point I'll create a project

I just wanted to let the list know that I was working on it.

---------------------
Paul Hamilton
pHamtec P/L - Software Makers
http://www.phamtec.com/
mailto:[EMAIL PROTECTED]

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