Hey guys, I usually lurk, but I figure someone might be interested in this: I work at Turbine, a local video game company (Asheron's Call, AC2, working on D&D Online, Lord of the Rings Online). I'm transitioning to a different team and we need to fill my current position. I have been very disappointed with the quality of responses we've been getting on this, and I figured I should shop it to you guys:
http://www.careerexchange.com/cejobs/DetailTurbine.asp?turbinREENG I'm really looking for someone with strong OO perl skills to become the lead on the release engineering team. It's not all about perl, but maintaining our build system (which is OO perl) is a critical aspect of the job. You'd also be responsible for continuing to build out processes for a relatively new team (we've only recently become self-publishers) as well as supporting the various game teams, QA and working closely with IT on our SCM systems. This is a growth position, where we only expect a few years of experience out of school. However, if you're willing to live with making a little less to work in the games industry, it might be for you as well. (Our salaries are competative, but this isn't the equivalent of a high-end programming position) Turbine is a great place to work, with decent hours, compensation and a fun environment (it's no sweatshop, but there are rare times where extra hours may be required). Things can be high pressure, as we're growing and deadlines can sometimes loom quickly, but for the right person, the job is very engaging. Again, I'd like to stress that you should have strong OO perl skills (or very strong OO design/engineering skills in general and not be afraid to learn perl quickly). If you're interested, you can apply directly through the above web form or send me your resume (and code samples if you can swing it) directly (faster). andy _______________________________________________ Boston-pm mailing list [email protected] http://mail.pm.org/mailman/listinfo/boston-pm

