On 15 Feb 2011, at 03:13, Jasmine Kotsay wrote:
> Thanks! When you say Interactive Fiction, where do you find those ones?

Games, on the main menu of the BrailleNote.  The manual has a (fairly shaky, 
but adequate) description of Interactive Fiction ("Text adventures"), under 
Games.

Incredibly, now that I'm not on Windows anymore, I use my BrailleNote as my 
primary IF-playing device, because it's specialised, and with the exception of 
some silly limitations, fairly good at it compared to everything else I have.  
Back on the Classic it was near-exceptional, but nowadays it's so-so.  If you 
have an Apple iOS-powered device, the app in the store you want is called Frotz 
(named after a magical spell in a classic Infocom game series).

Insider information for the technical people: you can see the jzip compile-time 
options by running the verify opcode in any game; for those compiled by Inform, 
that's the command "verify", whereas in Infocom story files it's "$verify".  
After suspecting HW of having nicked it for their product, owing to some highly 
jzip-specific implementation bugs, I used this to check, and that is how the 
copyright information found its way into KeySoft.  At the time it was 
presented, the presenter thought it was Frotz.  Also, be aware that jzip-format 
save files cannot be shared with other systems, as they are chip specific.  
Jzip has support for Quetzal, a universal save file format - but when I asked 
HW, they said it had complications, and told me to use jzip on my other 
systems.  Thank you, no.  And if they did support Quetzal, they'd have to 
support Dropbox as well, to be totally perfect.  (I'll share a link if anybody 
wants a new account, extra space for both of us.)

Cheers,
Sabahattin

PS: in writing this post, I notice that the TTS improvements also include not 
expanding abbreviations such as "Inc." or "Oct".  Why, HW?  Why do you DO THIS?

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