Yanni Cooper wrote:
>
>Okay, so I've play tic-tac-toe on a tesseract board before, 
>
I've played in a 4D toroid, where the winner was the one who could
score a 2D plane :-)

>but I don't
>quite see how you'd apply a rubiks cube to a hypercube shape... Can you
>show me a 3-D representation? How about a 2-d dipiction?
>
The real problem is that "rotation around an axis" is not defined in 3D.
Maybe we can postulate that each 3D hyperface [and the 3D middle
cubes] is free to make any rigid body rotation [counting... hmmm... 
6 x 4 positions for each]. But I have no idea if this freedom makes 
the problem too easy or too complex

Alberto Monteiro


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