I'm in. 
NFH

> -----Original Message-----
> From: Alberto Monteiro [mailto:[EMAIL PROTECTED]]
> Sent: Wednesday, February 20, 2002 12:56 PM
> To: [EMAIL PROTECTED]
> Subject: brinl2 diplomacy game
> 
> 
> Well, what about this? I�ve been thinking about a
> _variant_ game for some time, and I came up with this
> draft proposal:
> 
>  This game is a variant game, based on the Erratic variant.
>  Game brinl1 was a standard game for the members of the 
>  Brin-l mailing, and this game might be its sequel (or
>  revenge).
> 
>  I keep the suggestion that each country should be roleplayed by a
>  different race, according to the list E = Earthlings, F =
>  Jophur, G = Gubru, I = Thenannin, R = Soro, T = Tandu, A = any
>  other. In this way, I hope to preserve good feelings, because
>  you will not be stabbed by "Alberto, my trustful friend" but by
>  "The Suzerain of Beam and Talon, that bloodthirsty bird".
> 
>  The use of such races, names, etc, is strictly for informal use
>  by amateurs with no financial transactions involved; such rights
>  of use are provisional and may be revoked at any time.  All
>  copyrights and trademarks, including "Uplift", "Startide" and
>  other terms in the Uplift Universe by David Brin are reserved by
>  David Brin.
> 
>  The Erratic part will be adjudicated manually, and the map,
>  the moves and the rules will be posted at...
>  http://www.geocities.com/albmont/brinl2.htm
> 
>  Initially, the rules will be those of the Standard Diplomacy.
>  Before each movement turn (except the first), there will be
>  two extra phases: the proposal phase, and the voting phase.
> 
>  During the proposal phase, each power will make a suggestion
>  of a rule change to the GM. During this phase, players are
>  free to negotiate among themselves or with the GM.
> 
>  When this phase is finished, the GM will list all rule change
>  proposals, anonymously, and to each one of them assing a
>  "vote number". Some complex rules may have more than one
>  "vote number" (meaning that it may be partially accepted).
>  The GM reserves the right to add his own proposals to the
>  game. If an extreme situation happens, the GM reserves the
>  right to change any rule without voting.
> 
>  The next phase is the voting phase (negociations are, again,
>  free), and each power votes according to the rule 1 vote
>  for each SC owned in the previous build phase. The votes may
>  be concentrated in one proposal, or they may be freely split
>  among them. Votes can be yes, no, and each power may chose
>  to use less votes than he has SCs. Each proposal that has
>  strictly more yes-votes to no-votes and has at least as
>  many yes-votes as its "vote number" becomes immediately
>  valid. Contradictions shall be clearly stated in advance.
> 
>  The assignment of the "vote number" is entirely the GM's
>  choice. However, whenever possible, I will try to assign
>  as:
> 
>  (a) neutral, small changes require 1 vote (ex: make Caspian
>  Sea passable)
> 
>  (b) modifications basically require 10% of the total
>  number of SCs (ex: two Armies may join to create a 2A
>  unit)
> 
>  (c) modifications that clearly benefit one power will
>  require about an extra 10% of the total number of SCs
>  (ex: make London a "double" SC)
> 
>  (d) modifications that clearly harm one power will
>  require about an extra 20% of the total number of SCs
>  (ex: remove the SC from Sevastopol)
> 
>  (e) modifications that increase the difficulty of 
>  adjudicating the game require about an extra 10% of the
>  total number of SCs
> 
>  (f) major modifications will require more votes than
>  minor modifications (ex: eliminating one power will
>  require 75% of the total number of SCs)
> 
>  (g) modifications that mimic events in the Uplift Universe
>  will have a reduction in the "vote number"
> 
>  Alberto the GM
> 
> 

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