I'm in. NFH
> -----Original Message----- > From: Alberto Monteiro [mailto:[EMAIL PROTECTED]] > Sent: Wednesday, February 20, 2002 12:56 PM > To: [EMAIL PROTECTED] > Subject: brinl2 diplomacy game > > > Well, what about this? I�ve been thinking about a > _variant_ game for some time, and I came up with this > draft proposal: > > This game is a variant game, based on the Erratic variant. > Game brinl1 was a standard game for the members of the > Brin-l mailing, and this game might be its sequel (or > revenge). > > I keep the suggestion that each country should be roleplayed by a > different race, according to the list E = Earthlings, F = > Jophur, G = Gubru, I = Thenannin, R = Soro, T = Tandu, A = any > other. In this way, I hope to preserve good feelings, because > you will not be stabbed by "Alberto, my trustful friend" but by > "The Suzerain of Beam and Talon, that bloodthirsty bird". > > The use of such races, names, etc, is strictly for informal use > by amateurs with no financial transactions involved; such rights > of use are provisional and may be revoked at any time. All > copyrights and trademarks, including "Uplift", "Startide" and > other terms in the Uplift Universe by David Brin are reserved by > David Brin. > > The Erratic part will be adjudicated manually, and the map, > the moves and the rules will be posted at... > http://www.geocities.com/albmont/brinl2.htm > > Initially, the rules will be those of the Standard Diplomacy. > Before each movement turn (except the first), there will be > two extra phases: the proposal phase, and the voting phase. > > During the proposal phase, each power will make a suggestion > of a rule change to the GM. During this phase, players are > free to negotiate among themselves or with the GM. > > When this phase is finished, the GM will list all rule change > proposals, anonymously, and to each one of them assing a > "vote number". Some complex rules may have more than one > "vote number" (meaning that it may be partially accepted). > The GM reserves the right to add his own proposals to the > game. If an extreme situation happens, the GM reserves the > right to change any rule without voting. > > The next phase is the voting phase (negociations are, again, > free), and each power votes according to the rule 1 vote > for each SC owned in the previous build phase. The votes may > be concentrated in one proposal, or they may be freely split > among them. Votes can be yes, no, and each power may chose > to use less votes than he has SCs. Each proposal that has > strictly more yes-votes to no-votes and has at least as > many yes-votes as its "vote number" becomes immediately > valid. Contradictions shall be clearly stated in advance. > > The assignment of the "vote number" is entirely the GM's > choice. However, whenever possible, I will try to assign > as: > > (a) neutral, small changes require 1 vote (ex: make Caspian > Sea passable) > > (b) modifications basically require 10% of the total > number of SCs (ex: two Armies may join to create a 2A > unit) > > (c) modifications that clearly benefit one power will > require about an extra 10% of the total number of SCs > (ex: make London a "double" SC) > > (d) modifications that clearly harm one power will > require about an extra 20% of the total number of SCs > (ex: remove the SC from Sevastopol) > > (e) modifications that increase the difficulty of > adjudicating the game require about an extra 10% of the > total number of SCs > > (f) major modifications will require more votes than > minor modifications (ex: eliminating one power will > require 75% of the total number of SCs) > > (g) modifications that mimic events in the Uplift Universe > will have a reduction in the "vote number" > > Alberto the GM > >
