The simple two-dimensional algorithm can be altered to account for elevation, 
or be made 3-dimensional without too much additional code [LOS], which I had 
planned to do eventually.

One way is to calculate position by pixel coordinates, which I've 
demonstrated, and which is way slow in a browser, which you've realized.  
Another way is to use existing methodology :-), which the competent have 
demonstrated on rec.games.roguelike.angband.  The hint is, "write to the hard 
disk".

Therefore, I have no need to publicly post my game, set, and match.

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