On Sat, 13 Jun 2009 19:09:16 +0100, Alex Francis wrote:
> I had to leave a little early, so there may have been more to the
> meeting than that (Peter had a 2nd talk prepared, for instance).
>
> Do let me know what I missed.

You only missed my second talk, which was about how I solved the
Bedlam Cube (www.bedlampuzzles.com) using perl, and a vague plan for
doing something similar for Eternity II (uk.eternityii.com).

I finished the first working version of my Eternity II code at lunch
time today, so I'll be buying a clue puzzle, and adding in resumption
capability while I wait for it to arrive. I've also been reminded that
two of the clue puzzles are rectangular rather than square, so some
refactoring to handle that will also be required.

-- 
        Please sponsor me: http://justgiving.com/zip60peter

"I think this may be one of those Shibboleth things. If you like Perl 6,
 then "++«...@a}" is the kind of thing that could well make you like it
 more. If you don't like Perl 6, it's the kind of thing that makes you
 double the length of the pole with which you will not touch the language."
                -- Piers Cawley

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